[Mesa-dev] [PATCH 05/22] i965: Move data from brw->vs into a base class if gs will also need it.
Paul Berry
stereotype441 at gmail.com
Thu Aug 29 08:14:20 PDT 2013
On 28 August 2013 17:12, Kenneth Graunke <kenneth at whitecape.org> wrote:
> On 08/26/2013 03:12 PM, Paul Berry wrote:
>
>> This paves the way for sharing the code that will set up the vertex
>> and geometry shader pipeline state.
>> ---
>> src/mesa/drivers/dri/i965/brw_**context.h | 47
>> ++++++++++++++----------
>> src/mesa/drivers/dri/i965/brw_**draw.c | 3 +-
>> src/mesa/drivers/dri/i965/brw_**misc_state.c | 6 +--
>> src/mesa/drivers/dri/i965/brw_**vs.c | 12 +++---
>> src/mesa/drivers/dri/i965/brw_**vs_state.c | 24 ++++++------
>> src/mesa/drivers/dri/i965/brw_**vs_surface_state.c | 43
>> ++++++++++++----------
>> src/mesa/drivers/dri/i965/brw_**vtbl.c | 2 +-
>> src/mesa/drivers/dri/i965/brw_**wm_sampler_state.c | 8 ++--
>> src/mesa/drivers/dri/i965/brw_**wm_surface_state.c | 4 +-
>> src/mesa/drivers/dri/i965/**gen6_sampler_state.c | 2 +-
>> src/mesa/drivers/dri/i965/**gen6_vs_state.c | 23 +++++++-----
>> src/mesa/drivers/dri/i965/**gen7_vs_state.c | 18 +++++----
>> 12 files changed, 107 insertions(+), 85 deletions(-)
>>
>> diff --git a/src/mesa/drivers/dri/i965/**brw_context.h
>> b/src/mesa/drivers/dri/i965/**brw_context.h
>> index dcd4c9a..9784956 100644
>> --- a/src/mesa/drivers/dri/i965/**brw_context.h
>> +++ b/src/mesa/drivers/dri/i965/**brw_context.h
>> @@ -818,6 +818,32 @@ struct brw_query_object {
>>
>>
>> /**
>> + * Data shared between brw_context::vs and brw_context::gs
>> + */
>> +struct brw_vec4_context_base
>> +{
>> + drm_intel_bo *scratch_bo;
>> + drm_intel_bo *const_bo;
>> + /** Offset in the program cache to the program */
>> + uint32_t prog_offset;
>> + uint32_t state_offset;
>> +
>> + uint32_t push_const_offset; /* Offset in the batchbuffer */
>> + int push_const_size; /* in 256-bit register increments */
>> +
>> + uint32_t bind_bo_offset;
>> + uint32_t surf_offset[BRW_MAX_VEC4_**SURFACES];
>> +
>> + /** SAMPLER_STATE count and table offset */
>> + uint32_t sampler_count;
>> + uint32_t sampler_offset;
>> +
>> + /** Offsets in the batch to sampler default colors (texture border
>> color) */
>> + uint32_t sdc_offset[BRW_MAX_TEX_UNIT];
>> +};
>>
>
> I like what this patch is doing, but I really don't like the names.
>
> With the exception of ralloc, "context"/"ctx" generally always mean the
> global GL context: gl_context or a subclass like brw_context. (For ralloc,
> we inherited the "context" terminology from talloc, so it kind of stuck.)
> vec4_ctx/brw_vec4_context_base are something totally different.
>
> This is a structure that represents the shader program state for a
> particular pipeline stage. Also, other than BRW_MAX_VEC4_SURFACES, there's
> nothing vec4 specific about this at all. The pixel shader could use every
> one of these fields (and should eventually). So I dislike "vec4" in the
> name - we're just going to have to change it.
>
> I had suggested names like brw_shader_state or brw_pipeline_state...I'm
> open to other ideas.
>
> --Ken
>
I'm fine with brw_shader_state. Anyone else want to jump in and bike-shed
before I go and rename everything?
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