[Mesa-dev] [PATCH 05/22] i965: Move data from brw->vs into a base class if gs will also need it.

Eric Anholt eric at anholt.net
Thu Aug 29 15:46:09 PDT 2013


Kenneth Graunke <kenneth at whitecape.org> writes:

> On 08/26/2013 03:12 PM, Paul Berry wrote:
>> This paves the way for sharing the code that will set up the vertex
>> and geometry shader pipeline state.
>> ---
>>   src/mesa/drivers/dri/i965/brw_context.h          | 47 ++++++++++++++----------
>>   src/mesa/drivers/dri/i965/brw_draw.c             |  3 +-
>>   src/mesa/drivers/dri/i965/brw_misc_state.c       |  6 +--
>>   src/mesa/drivers/dri/i965/brw_vs.c               | 12 +++---
>>   src/mesa/drivers/dri/i965/brw_vs_state.c         | 24 ++++++------
>>   src/mesa/drivers/dri/i965/brw_vs_surface_state.c | 43 ++++++++++++----------
>>   src/mesa/drivers/dri/i965/brw_vtbl.c             |  2 +-
>>   src/mesa/drivers/dri/i965/brw_wm_sampler_state.c |  8 ++--
>>   src/mesa/drivers/dri/i965/brw_wm_surface_state.c |  4 +-
>>   src/mesa/drivers/dri/i965/gen6_sampler_state.c   |  2 +-
>>   src/mesa/drivers/dri/i965/gen6_vs_state.c        | 23 +++++++-----
>>   src/mesa/drivers/dri/i965/gen7_vs_state.c        | 18 +++++----
>>   12 files changed, 107 insertions(+), 85 deletions(-)
>>
>> diff --git a/src/mesa/drivers/dri/i965/brw_context.h b/src/mesa/drivers/dri/i965/brw_context.h
>> index dcd4c9a..9784956 100644
>> --- a/src/mesa/drivers/dri/i965/brw_context.h
>> +++ b/src/mesa/drivers/dri/i965/brw_context.h
>> @@ -818,6 +818,32 @@ struct brw_query_object {
>>
>>
>>   /**
>> + * Data shared between brw_context::vs and brw_context::gs
>> + */
>> +struct brw_vec4_context_base
>> +{
>> +   drm_intel_bo *scratch_bo;
>> +   drm_intel_bo *const_bo;
>> +   /** Offset in the program cache to the program */
>> +   uint32_t prog_offset;
>> +   uint32_t state_offset;
>> +
>> +   uint32_t push_const_offset; /* Offset in the batchbuffer */
>> +   int push_const_size; /* in 256-bit register increments */
>> +
>> +   uint32_t bind_bo_offset;
>> +   uint32_t surf_offset[BRW_MAX_VEC4_SURFACES];
>> +
>> +   /** SAMPLER_STATE count and table offset */
>> +   uint32_t sampler_count;
>> +   uint32_t sampler_offset;
>> +
>> +   /** Offsets in the batch to sampler default colors (texture border color) */
>> +   uint32_t sdc_offset[BRW_MAX_TEX_UNIT];
>> +};
>
> I like what this patch is doing, but I really don't like the names.
>
> With the exception of ralloc, "context"/"ctx" generally always mean the 
> global GL context: gl_context or a subclass like brw_context.  (For 
> ralloc, we inherited the "context" terminology from talloc, so it kind 
> of stuck.)  vec4_ctx/brw_vec4_context_base are something totally different.
>
> This is a structure that represents the shader program state for a 
> particular pipeline stage.  Also, other than BRW_MAX_VEC4_SURFACES, 
> there's nothing vec4 specific about this at all.  The pixel shader could 
> use every one of these fields (and should eventually).  So I dislike 
> "vec4" in the name - we're just going to have to change it.
>
> I had suggested names like brw_shader_state or brw_pipeline_state...I'm 
> open to other ideas.

brw_stage_state[_base]?  "stage" is the terminology used in ARB_sso (and
in our conversations), and this looks like it's the common state among
all of vs/gs/fs.  pipeline is for a group of the things, for sure.

On the other hand, we've been using "shader" as the variable name to
store the per-stage thing, and shader_program for the whole-pipeline
thing, so brw_shader_state seems fine to me too.
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