[Mesa-dev] [PATCH 4/6] i965: Clarify that we only check one prim's type for cut index support.
Paul Berry
stereotype441 at gmail.com
Fri Aug 30 12:26:38 PDT 2013
On 30 August 2013 10:36, Eric Anholt <eric at anholt.net> wrote:
> Kenneth Graunke <kenneth at whitecape.org> writes:
>
> > can_cut_index_handle_prims() was passed an array of _mesa_prim objects
> > and a count, and runs a loop for that many iterations. However, it
> > treats the array like a pointer, repeatedly checking the first element.
> >
> > This is wasteful and bizarre.
> >
> > The VBO module will never call us with multiple primitives of different
> > topologies, so it's actually reasonable to just check the first element.
>
> I'm pretty sure it will. I don't see anything in vbo_exec_Begin()
> making sure the new primitive is the same type as the last.
>
Yeah, I agree. Although I wasn't able to construct a failing case using
primitive restart, I did verify by experiment that this sequence of calls
causes the VBO module to call us with multiple primitives of different
types:
glBegin(GL_LINE_STRIP);
glArrayElement(...);
...
glEnd();
glBegin(GL_LINE_LOOP);
glArrayElement(...);
...
glEnd();
Given that nr_prims only gets large when glBegin/glEnd is in use, I don't
think we have to worry about performance in the loop. Let's just correct
the loop to check all prims, which was almost certainly the original intent.
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <http://lists.freedesktop.org/archives/mesa-dev/attachments/20130830/9b6acfe7/attachment.html>
More information about the mesa-dev
mailing list