[Mesa-dev] [PATCH 2/5] mesa: Make validate_texbuffer_format function available externally
Pi Tabred
servuswiegehtz at yahoo.de
Tue Dec 10 05:13:03 PST 2013
- change storage class from static to extern
- rename validate_texbuffer_format to _mesa_validate_texbuffer_format
---
src/mesa/main/teximage.c | 398 ++++++++++++++++++++++++-----------------------
src/mesa/main/teximage.h | 4 +
2 files changed, 206 insertions(+), 196 deletions(-)
diff --git a/src/mesa/main/teximage.c b/src/mesa/main/teximage.c
index 7ec3e20..6e04ba5 100644
--- a/src/mesa/main/teximage.c
+++ b/src/mesa/main/teximage.c
@@ -1519,6 +1519,207 @@ _mesa_legal_texture_dimensions(struct gl_context *ctx, GLenum target,
}
+static gl_format
+get_texbuffer_format(const struct gl_context *ctx, GLenum internalFormat)
+{
+ switch (internalFormat) {
+ case GL_ALPHA8:
+ return MESA_FORMAT_A8;
+ case GL_ALPHA16:
+ return MESA_FORMAT_A16;
+ case GL_ALPHA16F_ARB:
+ return MESA_FORMAT_ALPHA_FLOAT16;
+ case GL_ALPHA32F_ARB:
+ return MESA_FORMAT_ALPHA_FLOAT32;
+ case GL_ALPHA8I_EXT:
+ return MESA_FORMAT_ALPHA_INT8;
+ case GL_ALPHA16I_EXT:
+ return MESA_FORMAT_ALPHA_INT16;
+ case GL_ALPHA32I_EXT:
+ return MESA_FORMAT_ALPHA_INT32;
+ case GL_ALPHA8UI_EXT:
+ return MESA_FORMAT_ALPHA_UINT8;
+ case GL_ALPHA16UI_EXT:
+ return MESA_FORMAT_ALPHA_UINT16;
+ case GL_ALPHA32UI_EXT:
+ return MESA_FORMAT_ALPHA_UINT32;
+ case GL_LUMINANCE8:
+ return MESA_FORMAT_L8;
+ case GL_LUMINANCE16:
+ return MESA_FORMAT_L16;
+ case GL_LUMINANCE16F_ARB:
+ return MESA_FORMAT_LUMINANCE_FLOAT16;
+ case GL_LUMINANCE32F_ARB:
+ return MESA_FORMAT_LUMINANCE_FLOAT32;
+ case GL_LUMINANCE8I_EXT:
+ return MESA_FORMAT_LUMINANCE_INT8;
+ case GL_LUMINANCE16I_EXT:
+ return MESA_FORMAT_LUMINANCE_INT16;
+ case GL_LUMINANCE32I_EXT:
+ return MESA_FORMAT_LUMINANCE_INT32;
+ case GL_LUMINANCE8UI_EXT:
+ return MESA_FORMAT_LUMINANCE_UINT8;
+ case GL_LUMINANCE16UI_EXT:
+ return MESA_FORMAT_LUMINANCE_UINT16;
+ case GL_LUMINANCE32UI_EXT:
+ return MESA_FORMAT_LUMINANCE_UINT32;
+ case GL_LUMINANCE8_ALPHA8:
+ return MESA_FORMAT_AL88;
+ case GL_LUMINANCE16_ALPHA16:
+ return MESA_FORMAT_AL1616;
+ case GL_LUMINANCE_ALPHA16F_ARB:
+ return MESA_FORMAT_LUMINANCE_ALPHA_FLOAT16;
+ case GL_LUMINANCE_ALPHA32F_ARB:
+ return MESA_FORMAT_LUMINANCE_ALPHA_FLOAT32;
+ case GL_LUMINANCE_ALPHA8I_EXT:
+ return MESA_FORMAT_LUMINANCE_ALPHA_INT8;
+ case GL_LUMINANCE_ALPHA16I_EXT:
+ return MESA_FORMAT_LUMINANCE_ALPHA_INT8;
+ case GL_LUMINANCE_ALPHA32I_EXT:
+ return MESA_FORMAT_LUMINANCE_ALPHA_INT16;
+ case GL_LUMINANCE_ALPHA8UI_EXT:
+ return MESA_FORMAT_LUMINANCE_ALPHA_UINT8;
+ case GL_LUMINANCE_ALPHA16UI_EXT:
+ return MESA_FORMAT_LUMINANCE_ALPHA_UINT16;
+ case GL_LUMINANCE_ALPHA32UI_EXT:
+ return MESA_FORMAT_LUMINANCE_ALPHA_UINT32;
+ case GL_INTENSITY8:
+ return MESA_FORMAT_I8;
+ case GL_INTENSITY16:
+ return MESA_FORMAT_I16;
+ case GL_INTENSITY16F_ARB:
+ return MESA_FORMAT_INTENSITY_FLOAT16;
+ case GL_INTENSITY32F_ARB:
+ return MESA_FORMAT_INTENSITY_FLOAT32;
+ case GL_INTENSITY8I_EXT:
+ return MESA_FORMAT_INTENSITY_INT8;
+ case GL_INTENSITY16I_EXT:
+ return MESA_FORMAT_INTENSITY_INT16;
+ case GL_INTENSITY32I_EXT:
+ return MESA_FORMAT_INTENSITY_INT32;
+ case GL_INTENSITY8UI_EXT:
+ return MESA_FORMAT_INTENSITY_UINT8;
+ case GL_INTENSITY16UI_EXT:
+ return MESA_FORMAT_INTENSITY_UINT16;
+ case GL_INTENSITY32UI_EXT:
+ return MESA_FORMAT_INTENSITY_UINT32;
+ case GL_RGBA8:
+ return MESA_FORMAT_RGBA8888_REV;
+ case GL_RGBA16:
+ return MESA_FORMAT_RGBA_16;
+ case GL_RGBA16F_ARB:
+ return MESA_FORMAT_RGBA_FLOAT16;
+ case GL_RGBA32F_ARB:
+ return MESA_FORMAT_RGBA_FLOAT32;
+ case GL_RGBA8I_EXT:
+ return MESA_FORMAT_RGBA_INT8;
+ case GL_RGBA16I_EXT:
+ return MESA_FORMAT_RGBA_INT16;
+ case GL_RGBA32I_EXT:
+ return MESA_FORMAT_RGBA_INT32;
+ case GL_RGBA8UI_EXT:
+ return MESA_FORMAT_RGBA_UINT8;
+ case GL_RGBA16UI_EXT:
+ return MESA_FORMAT_RGBA_UINT16;
+ case GL_RGBA32UI_EXT:
+ return MESA_FORMAT_RGBA_UINT32;
+
+ case GL_RG8:
+ return MESA_FORMAT_GR88;
+ case GL_RG16:
+ return MESA_FORMAT_GR1616;
+ case GL_RG16F:
+ return MESA_FORMAT_RG_FLOAT16;
+ case GL_RG32F:
+ return MESA_FORMAT_RG_FLOAT32;
+ case GL_RG8I:
+ return MESA_FORMAT_RG_INT8;
+ case GL_RG16I:
+ return MESA_FORMAT_RG_INT16;
+ case GL_RG32I:
+ return MESA_FORMAT_RG_INT32;
+ case GL_RG8UI:
+ return MESA_FORMAT_RG_UINT8;
+ case GL_RG16UI:
+ return MESA_FORMAT_RG_UINT16;
+ case GL_RG32UI:
+ return MESA_FORMAT_RG_UINT32;
+
+ case GL_R8:
+ return MESA_FORMAT_R8;
+ case GL_R16:
+ return MESA_FORMAT_R16;
+ case GL_R16F:
+ return MESA_FORMAT_R_FLOAT16;
+ case GL_R32F:
+ return MESA_FORMAT_R_FLOAT32;
+ case GL_R8I:
+ return MESA_FORMAT_R_INT8;
+ case GL_R16I:
+ return MESA_FORMAT_R_INT16;
+ case GL_R32I:
+ return MESA_FORMAT_R_INT32;
+ case GL_R8UI:
+ return MESA_FORMAT_R_UINT8;
+ case GL_R16UI:
+ return MESA_FORMAT_R_UINT16;
+ case GL_R32UI:
+ return MESA_FORMAT_R_UINT32;
+
+ case GL_RGB32F:
+ return MESA_FORMAT_RGB_FLOAT32;
+ case GL_RGB32UI:
+ return MESA_FORMAT_RGB_UINT32;
+ case GL_RGB32I:
+ return MESA_FORMAT_RGB_INT32;
+
+ default:
+ return MESA_FORMAT_NONE;
+ }
+}
+
+
+/**
+ * Check if the chosen internalformat is supported.
+ * The target and level parameters will have already been validated.
+ * \return the corresponding gl_format if yes, MESA_FORMAT_NONE otherwise.
+ */
+gl_format
+_mesa_validate_texbuffer_format(const struct gl_context *ctx, GLenum internalFormat)
+{
+ gl_format format = get_texbuffer_format(ctx, internalFormat);
+ GLenum datatype;
+
+ if (format == MESA_FORMAT_NONE)
+ return MESA_FORMAT_NONE;
+
+ datatype = _mesa_get_format_datatype(format);
+ if (datatype == GL_FLOAT && !ctx->Extensions.ARB_texture_float)
+ return MESA_FORMAT_NONE;
+
+ if (datatype == GL_HALF_FLOAT && !ctx->Extensions.ARB_half_float_pixel)
+ return MESA_FORMAT_NONE;
+
+ /* The GL_ARB_texture_rg and GL_ARB_texture_buffer_object specs don't make
+ * any mention of R/RG formats, but they appear in the GL 3.1 core
+ * specification.
+ */
+ if (ctx->Version <= 30) {
+ GLenum base_format = _mesa_get_format_base_format(format);
+
+ if (base_format == GL_R || base_format == GL_RG)
+ return MESA_FORMAT_NONE;
+ }
+
+ if (!ctx->Extensions.ARB_texture_buffer_object_rgb32) {
+ GLenum base_format = _mesa_get_format_base_format(format);
+ if (base_format == GL_RGB)
+ return MESA_FORMAT_NONE;
+ }
+ return format;
+}
+
+
/**
* Do error checking of xoffset, yoffset, zoffset, width, height and depth
* for glTexSubImage, glCopyTexSubImage and glCompressedTexSubImage.
@@ -3876,201 +4077,6 @@ _mesa_CompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset,
width, height, depth, format, imageSize, data);
}
-static gl_format
-get_texbuffer_format(const struct gl_context *ctx, GLenum internalFormat)
-{
- switch (internalFormat) {
- case GL_ALPHA8:
- return MESA_FORMAT_A8;
- case GL_ALPHA16:
- return MESA_FORMAT_A16;
- case GL_ALPHA16F_ARB:
- return MESA_FORMAT_ALPHA_FLOAT16;
- case GL_ALPHA32F_ARB:
- return MESA_FORMAT_ALPHA_FLOAT32;
- case GL_ALPHA8I_EXT:
- return MESA_FORMAT_ALPHA_INT8;
- case GL_ALPHA16I_EXT:
- return MESA_FORMAT_ALPHA_INT16;
- case GL_ALPHA32I_EXT:
- return MESA_FORMAT_ALPHA_INT32;
- case GL_ALPHA8UI_EXT:
- return MESA_FORMAT_ALPHA_UINT8;
- case GL_ALPHA16UI_EXT:
- return MESA_FORMAT_ALPHA_UINT16;
- case GL_ALPHA32UI_EXT:
- return MESA_FORMAT_ALPHA_UINT32;
- case GL_LUMINANCE8:
- return MESA_FORMAT_L8;
- case GL_LUMINANCE16:
- return MESA_FORMAT_L16;
- case GL_LUMINANCE16F_ARB:
- return MESA_FORMAT_LUMINANCE_FLOAT16;
- case GL_LUMINANCE32F_ARB:
- return MESA_FORMAT_LUMINANCE_FLOAT32;
- case GL_LUMINANCE8I_EXT:
- return MESA_FORMAT_LUMINANCE_INT8;
- case GL_LUMINANCE16I_EXT:
- return MESA_FORMAT_LUMINANCE_INT16;
- case GL_LUMINANCE32I_EXT:
- return MESA_FORMAT_LUMINANCE_INT32;
- case GL_LUMINANCE8UI_EXT:
- return MESA_FORMAT_LUMINANCE_UINT8;
- case GL_LUMINANCE16UI_EXT:
- return MESA_FORMAT_LUMINANCE_UINT16;
- case GL_LUMINANCE32UI_EXT:
- return MESA_FORMAT_LUMINANCE_UINT32;
- case GL_LUMINANCE8_ALPHA8:
- return MESA_FORMAT_AL88;
- case GL_LUMINANCE16_ALPHA16:
- return MESA_FORMAT_AL1616;
- case GL_LUMINANCE_ALPHA16F_ARB:
- return MESA_FORMAT_LUMINANCE_ALPHA_FLOAT16;
- case GL_LUMINANCE_ALPHA32F_ARB:
- return MESA_FORMAT_LUMINANCE_ALPHA_FLOAT32;
- case GL_LUMINANCE_ALPHA8I_EXT:
- return MESA_FORMAT_LUMINANCE_ALPHA_INT8;
- case GL_LUMINANCE_ALPHA16I_EXT:
- return MESA_FORMAT_LUMINANCE_ALPHA_INT8;
- case GL_LUMINANCE_ALPHA32I_EXT:
- return MESA_FORMAT_LUMINANCE_ALPHA_INT16;
- case GL_LUMINANCE_ALPHA8UI_EXT:
- return MESA_FORMAT_LUMINANCE_ALPHA_UINT8;
- case GL_LUMINANCE_ALPHA16UI_EXT:
- return MESA_FORMAT_LUMINANCE_ALPHA_UINT16;
- case GL_LUMINANCE_ALPHA32UI_EXT:
- return MESA_FORMAT_LUMINANCE_ALPHA_UINT32;
- case GL_INTENSITY8:
- return MESA_FORMAT_I8;
- case GL_INTENSITY16:
- return MESA_FORMAT_I16;
- case GL_INTENSITY16F_ARB:
- return MESA_FORMAT_INTENSITY_FLOAT16;
- case GL_INTENSITY32F_ARB:
- return MESA_FORMAT_INTENSITY_FLOAT32;
- case GL_INTENSITY8I_EXT:
- return MESA_FORMAT_INTENSITY_INT8;
- case GL_INTENSITY16I_EXT:
- return MESA_FORMAT_INTENSITY_INT16;
- case GL_INTENSITY32I_EXT:
- return MESA_FORMAT_INTENSITY_INT32;
- case GL_INTENSITY8UI_EXT:
- return MESA_FORMAT_INTENSITY_UINT8;
- case GL_INTENSITY16UI_EXT:
- return MESA_FORMAT_INTENSITY_UINT16;
- case GL_INTENSITY32UI_EXT:
- return MESA_FORMAT_INTENSITY_UINT32;
- case GL_RGBA8:
- return MESA_FORMAT_RGBA8888_REV;
- case GL_RGBA16:
- return MESA_FORMAT_RGBA_16;
- case GL_RGBA16F_ARB:
- return MESA_FORMAT_RGBA_FLOAT16;
- case GL_RGBA32F_ARB:
- return MESA_FORMAT_RGBA_FLOAT32;
- case GL_RGBA8I_EXT:
- return MESA_FORMAT_RGBA_INT8;
- case GL_RGBA16I_EXT:
- return MESA_FORMAT_RGBA_INT16;
- case GL_RGBA32I_EXT:
- return MESA_FORMAT_RGBA_INT32;
- case GL_RGBA8UI_EXT:
- return MESA_FORMAT_RGBA_UINT8;
- case GL_RGBA16UI_EXT:
- return MESA_FORMAT_RGBA_UINT16;
- case GL_RGBA32UI_EXT:
- return MESA_FORMAT_RGBA_UINT32;
-
- case GL_RG8:
- return MESA_FORMAT_GR88;
- case GL_RG16:
- return MESA_FORMAT_GR1616;
- case GL_RG16F:
- return MESA_FORMAT_RG_FLOAT16;
- case GL_RG32F:
- return MESA_FORMAT_RG_FLOAT32;
- case GL_RG8I:
- return MESA_FORMAT_RG_INT8;
- case GL_RG16I:
- return MESA_FORMAT_RG_INT16;
- case GL_RG32I:
- return MESA_FORMAT_RG_INT32;
- case GL_RG8UI:
- return MESA_FORMAT_RG_UINT8;
- case GL_RG16UI:
- return MESA_FORMAT_RG_UINT16;
- case GL_RG32UI:
- return MESA_FORMAT_RG_UINT32;
-
- case GL_R8:
- return MESA_FORMAT_R8;
- case GL_R16:
- return MESA_FORMAT_R16;
- case GL_R16F:
- return MESA_FORMAT_R_FLOAT16;
- case GL_R32F:
- return MESA_FORMAT_R_FLOAT32;
- case GL_R8I:
- return MESA_FORMAT_R_INT8;
- case GL_R16I:
- return MESA_FORMAT_R_INT16;
- case GL_R32I:
- return MESA_FORMAT_R_INT32;
- case GL_R8UI:
- return MESA_FORMAT_R_UINT8;
- case GL_R16UI:
- return MESA_FORMAT_R_UINT16;
- case GL_R32UI:
- return MESA_FORMAT_R_UINT32;
-
- case GL_RGB32F:
- return MESA_FORMAT_RGB_FLOAT32;
- case GL_RGB32UI:
- return MESA_FORMAT_RGB_UINT32;
- case GL_RGB32I:
- return MESA_FORMAT_RGB_INT32;
-
- default:
- return MESA_FORMAT_NONE;
- }
-}
-
-
-static gl_format
-validate_texbuffer_format(const struct gl_context *ctx, GLenum internalFormat)
-{
- gl_format format = get_texbuffer_format(ctx, internalFormat);
- GLenum datatype;
-
- if (format == MESA_FORMAT_NONE)
- return MESA_FORMAT_NONE;
-
- datatype = _mesa_get_format_datatype(format);
- if (datatype == GL_FLOAT && !ctx->Extensions.ARB_texture_float)
- return MESA_FORMAT_NONE;
-
- if (datatype == GL_HALF_FLOAT && !ctx->Extensions.ARB_half_float_pixel)
- return MESA_FORMAT_NONE;
-
- /* The GL_ARB_texture_rg and GL_ARB_texture_buffer_object specs don't make
- * any mention of R/RG formats, but they appear in the GL 3.1 core
- * specification.
- */
- if (ctx->Version <= 30) {
- GLenum base_format = _mesa_get_format_base_format(format);
-
- if (base_format == GL_R || base_format == GL_RG)
- return MESA_FORMAT_NONE;
- }
-
- if (!ctx->Extensions.ARB_texture_buffer_object_rgb32) {
- GLenum base_format = _mesa_get_format_base_format(format);
- if (base_format == GL_RGB)
- return MESA_FORMAT_NONE;
- }
- return format;
-}
-
static void
texbufferrange(struct gl_context *ctx, GLenum target, GLenum internalFormat,
@@ -4087,7 +4093,7 @@ texbufferrange(struct gl_context *ctx, GLenum target, GLenum internalFormat,
return;
}
- format = validate_texbuffer_format(ctx, internalFormat);
+ format = _mesa_validate_texbuffer_format(ctx, internalFormat);
if (format == MESA_FORMAT_NONE) {
_mesa_error(ctx, GL_INVALID_ENUM, "glTexBuffer(internalFormat 0x%x)",
internalFormat);
diff --git a/src/mesa/main/teximage.h b/src/mesa/main/teximage.h
index 792383d..0fa8649 100644
--- a/src/mesa/main/teximage.h
+++ b/src/mesa/main/teximage.h
@@ -147,6 +147,10 @@ _mesa_legal_texture_dimensions(struct gl_context *ctx, GLenum target,
GLint level, GLint width, GLint height,
GLint depth, GLint border);
+extern gl_format
+_mesa_validate_texbuffer_format(const struct gl_context *ctx,
+ GLenum internalFormat);
+
/**
* Lock a texture for updating. See also _mesa_lock_context_textures().
*/
--
1.8.3.1
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