[Mesa-dev] [PATCH 2/5] mesa: Make validate_texbuffer_format function available externally

Brian Paul brianp at vmware.com
Tue Dec 10 08:23:19 PST 2013


On 12/10/2013 06:13 AM, Pi Tabred wrote:
>   - change storage class from static to extern
>   - rename validate_texbuffer_format to _mesa_validate_texbuffer_format
> ---
>   src/mesa/main/teximage.c | 398 ++++++++++++++++++++++++-----------------------
>   src/mesa/main/teximage.h |   4 +
>   2 files changed, 206 insertions(+), 196 deletions(-)
>
> diff --git a/src/mesa/main/teximage.c b/src/mesa/main/teximage.c
> index 7ec3e20..6e04ba5 100644
> --- a/src/mesa/main/teximage.c
> +++ b/src/mesa/main/teximage.c
> @@ -1519,6 +1519,207 @@ _mesa_legal_texture_dimensions(struct gl_context *ctx, GLenum target,
>   }
>
>
> +static gl_format
> +get_texbuffer_format(const struct gl_context *ctx, GLenum internalFormat)
> +{
> +   switch (internalFormat) {
> +   case GL_ALPHA8:
> +      return MESA_FORMAT_A8;
> +   case GL_ALPHA16:
> +      return MESA_FORMAT_A16;
> +   case GL_ALPHA16F_ARB:
> +      return MESA_FORMAT_ALPHA_FLOAT16;
> +   case GL_ALPHA32F_ARB:
> +      return MESA_FORMAT_ALPHA_FLOAT32;
> +   case GL_ALPHA8I_EXT:
> +      return MESA_FORMAT_ALPHA_INT8;
> +   case GL_ALPHA16I_EXT:
> +      return MESA_FORMAT_ALPHA_INT16;
> +   case GL_ALPHA32I_EXT:
> +      return MESA_FORMAT_ALPHA_INT32;
> +   case GL_ALPHA8UI_EXT:
> +      return MESA_FORMAT_ALPHA_UINT8;
> +   case GL_ALPHA16UI_EXT:
> +      return MESA_FORMAT_ALPHA_UINT16;
> +   case GL_ALPHA32UI_EXT:
> +      return MESA_FORMAT_ALPHA_UINT32;
> +   case GL_LUMINANCE8:
> +      return MESA_FORMAT_L8;
> +   case GL_LUMINANCE16:
> +      return MESA_FORMAT_L16;
> +   case GL_LUMINANCE16F_ARB:
> +      return MESA_FORMAT_LUMINANCE_FLOAT16;
> +   case GL_LUMINANCE32F_ARB:
> +      return MESA_FORMAT_LUMINANCE_FLOAT32;
> +   case GL_LUMINANCE8I_EXT:
> +      return MESA_FORMAT_LUMINANCE_INT8;
> +   case GL_LUMINANCE16I_EXT:
> +      return MESA_FORMAT_LUMINANCE_INT16;
> +   case GL_LUMINANCE32I_EXT:
> +      return MESA_FORMAT_LUMINANCE_INT32;
> +   case GL_LUMINANCE8UI_EXT:
> +      return MESA_FORMAT_LUMINANCE_UINT8;
> +   case GL_LUMINANCE16UI_EXT:
> +      return MESA_FORMAT_LUMINANCE_UINT16;
> +   case GL_LUMINANCE32UI_EXT:
> +      return MESA_FORMAT_LUMINANCE_UINT32;
> +   case GL_LUMINANCE8_ALPHA8:
> +      return MESA_FORMAT_AL88;
> +   case GL_LUMINANCE16_ALPHA16:
> +      return MESA_FORMAT_AL1616;
> +   case GL_LUMINANCE_ALPHA16F_ARB:
> +      return MESA_FORMAT_LUMINANCE_ALPHA_FLOAT16;
> +   case GL_LUMINANCE_ALPHA32F_ARB:
> +      return MESA_FORMAT_LUMINANCE_ALPHA_FLOAT32;
> +   case GL_LUMINANCE_ALPHA8I_EXT:
> +      return MESA_FORMAT_LUMINANCE_ALPHA_INT8;
> +   case GL_LUMINANCE_ALPHA16I_EXT:
> +      return MESA_FORMAT_LUMINANCE_ALPHA_INT8;
> +   case GL_LUMINANCE_ALPHA32I_EXT:
> +      return MESA_FORMAT_LUMINANCE_ALPHA_INT16;
> +   case GL_LUMINANCE_ALPHA8UI_EXT:
> +      return MESA_FORMAT_LUMINANCE_ALPHA_UINT8;
> +   case GL_LUMINANCE_ALPHA16UI_EXT:
> +      return MESA_FORMAT_LUMINANCE_ALPHA_UINT16;
> +   case GL_LUMINANCE_ALPHA32UI_EXT:
> +      return MESA_FORMAT_LUMINANCE_ALPHA_UINT32;
> +   case GL_INTENSITY8:
> +      return MESA_FORMAT_I8;
> +   case GL_INTENSITY16:
> +      return MESA_FORMAT_I16;
> +   case GL_INTENSITY16F_ARB:
> +      return MESA_FORMAT_INTENSITY_FLOAT16;
> +   case GL_INTENSITY32F_ARB:
> +      return MESA_FORMAT_INTENSITY_FLOAT32;
> +   case GL_INTENSITY8I_EXT:
> +      return MESA_FORMAT_INTENSITY_INT8;
> +   case GL_INTENSITY16I_EXT:
> +      return MESA_FORMAT_INTENSITY_INT16;
> +   case GL_INTENSITY32I_EXT:
> +      return MESA_FORMAT_INTENSITY_INT32;
> +   case GL_INTENSITY8UI_EXT:
> +      return MESA_FORMAT_INTENSITY_UINT8;
> +   case GL_INTENSITY16UI_EXT:
> +      return MESA_FORMAT_INTENSITY_UINT16;
> +   case GL_INTENSITY32UI_EXT:
> +      return MESA_FORMAT_INTENSITY_UINT32;
> +   case GL_RGBA8:
> +      return MESA_FORMAT_RGBA8888_REV;
> +   case GL_RGBA16:
> +      return MESA_FORMAT_RGBA_16;
> +   case GL_RGBA16F_ARB:
> +      return MESA_FORMAT_RGBA_FLOAT16;
> +   case GL_RGBA32F_ARB:
> +      return MESA_FORMAT_RGBA_FLOAT32;
> +   case GL_RGBA8I_EXT:
> +      return MESA_FORMAT_RGBA_INT8;
> +   case GL_RGBA16I_EXT:
> +      return MESA_FORMAT_RGBA_INT16;
> +   case GL_RGBA32I_EXT:
> +      return MESA_FORMAT_RGBA_INT32;
> +   case GL_RGBA8UI_EXT:
> +      return MESA_FORMAT_RGBA_UINT8;
> +   case GL_RGBA16UI_EXT:
> +      return MESA_FORMAT_RGBA_UINT16;
> +   case GL_RGBA32UI_EXT:
> +      return MESA_FORMAT_RGBA_UINT32;
> +
> +   case GL_RG8:
> +      return MESA_FORMAT_GR88;
> +   case GL_RG16:
> +      return MESA_FORMAT_GR1616;
> +   case GL_RG16F:
> +      return MESA_FORMAT_RG_FLOAT16;
> +   case GL_RG32F:
> +      return MESA_FORMAT_RG_FLOAT32;
> +   case GL_RG8I:
> +      return MESA_FORMAT_RG_INT8;
> +   case GL_RG16I:
> +      return MESA_FORMAT_RG_INT16;
> +   case GL_RG32I:
> +      return MESA_FORMAT_RG_INT32;
> +   case GL_RG8UI:
> +      return MESA_FORMAT_RG_UINT8;
> +   case GL_RG16UI:
> +      return MESA_FORMAT_RG_UINT16;
> +   case GL_RG32UI:
> +      return MESA_FORMAT_RG_UINT32;
> +
> +   case GL_R8:
> +      return MESA_FORMAT_R8;
> +   case GL_R16:
> +      return MESA_FORMAT_R16;
> +   case GL_R16F:
> +      return MESA_FORMAT_R_FLOAT16;
> +   case GL_R32F:
> +      return MESA_FORMAT_R_FLOAT32;
> +   case GL_R8I:
> +      return MESA_FORMAT_R_INT8;
> +   case GL_R16I:
> +      return MESA_FORMAT_R_INT16;
> +   case GL_R32I:
> +      return MESA_FORMAT_R_INT32;
> +   case GL_R8UI:
> +      return MESA_FORMAT_R_UINT8;
> +   case GL_R16UI:
> +      return MESA_FORMAT_R_UINT16;
> +   case GL_R32UI:
> +      return MESA_FORMAT_R_UINT32;
> +
> +   case GL_RGB32F:
> +      return MESA_FORMAT_RGB_FLOAT32;
> +   case GL_RGB32UI:
> +      return MESA_FORMAT_RGB_UINT32;
> +   case GL_RGB32I:
> +      return MESA_FORMAT_RGB_INT32;
> +
> +   default:
> +      return MESA_FORMAT_NONE;
> +   }
> +}
> +
> +
> +/**
> + * Check if the chosen internalformat is supported.
> + * The target and level parameters will have already been validated.
> + * \return the corresponding gl_format if yes, MESA_FORMAT_NONE otherwise.
> + */
> +gl_format
> +_mesa_validate_texbuffer_format(const struct gl_context *ctx, GLenum internalFormat)
> +{
> +   gl_format format = get_texbuffer_format(ctx, internalFormat);
> +   GLenum datatype;
> +
> +   if (format == MESA_FORMAT_NONE)
> +      return MESA_FORMAT_NONE;
> +
> +   datatype = _mesa_get_format_datatype(format);
> +   if (datatype == GL_FLOAT && !ctx->Extensions.ARB_texture_float)
> +      return MESA_FORMAT_NONE;
> +
> +   if (datatype == GL_HALF_FLOAT && !ctx->Extensions.ARB_half_float_pixel)
> +      return MESA_FORMAT_NONE;
> +
> +   /* The GL_ARB_texture_rg and GL_ARB_texture_buffer_object specs don't make
> +    * any mention of R/RG formats, but they appear in the GL 3.1 core
> +    * specification.
> +    */
> +   if (ctx->Version <= 30) {
> +      GLenum base_format = _mesa_get_format_base_format(format);
> +
> +      if (base_format == GL_R || base_format == GL_RG)
> +	 return MESA_FORMAT_NONE;
> +   }
> +
> +   if (!ctx->Extensions.ARB_texture_buffer_object_rgb32) {
> +      GLenum base_format = _mesa_get_format_base_format(format);
> +      if (base_format == GL_RGB)
> +         return MESA_FORMAT_NONE;
> +   }
> +   return format;
> +}
> +
> +
>   /**
>    * Do error checking of xoffset, yoffset, zoffset, width, height and depth
>    * for glTexSubImage, glCopyTexSubImage and glCompressedTexSubImage.
> @@ -3876,201 +4077,6 @@ _mesa_CompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset,
>                               width, height, depth, format, imageSize, data);
>   }
>
> -static gl_format
> -get_texbuffer_format(const struct gl_context *ctx, GLenum internalFormat)
> -{
> -   switch (internalFormat) {
> -   case GL_ALPHA8:
> -      return MESA_FORMAT_A8;
> -   case GL_ALPHA16:
> -      return MESA_FORMAT_A16;
> -   case GL_ALPHA16F_ARB:
> -      return MESA_FORMAT_ALPHA_FLOAT16;
> -   case GL_ALPHA32F_ARB:
> -      return MESA_FORMAT_ALPHA_FLOAT32;
> -   case GL_ALPHA8I_EXT:
> -      return MESA_FORMAT_ALPHA_INT8;
> -   case GL_ALPHA16I_EXT:
> -      return MESA_FORMAT_ALPHA_INT16;
> -   case GL_ALPHA32I_EXT:
> -      return MESA_FORMAT_ALPHA_INT32;
> -   case GL_ALPHA8UI_EXT:
> -      return MESA_FORMAT_ALPHA_UINT8;
> -   case GL_ALPHA16UI_EXT:
> -      return MESA_FORMAT_ALPHA_UINT16;
> -   case GL_ALPHA32UI_EXT:
> -      return MESA_FORMAT_ALPHA_UINT32;
> -   case GL_LUMINANCE8:
> -      return MESA_FORMAT_L8;
> -   case GL_LUMINANCE16:
> -      return MESA_FORMAT_L16;
> -   case GL_LUMINANCE16F_ARB:
> -      return MESA_FORMAT_LUMINANCE_FLOAT16;
> -   case GL_LUMINANCE32F_ARB:
> -      return MESA_FORMAT_LUMINANCE_FLOAT32;
> -   case GL_LUMINANCE8I_EXT:
> -      return MESA_FORMAT_LUMINANCE_INT8;
> -   case GL_LUMINANCE16I_EXT:
> -      return MESA_FORMAT_LUMINANCE_INT16;
> -   case GL_LUMINANCE32I_EXT:
> -      return MESA_FORMAT_LUMINANCE_INT32;
> -   case GL_LUMINANCE8UI_EXT:
> -      return MESA_FORMAT_LUMINANCE_UINT8;
> -   case GL_LUMINANCE16UI_EXT:
> -      return MESA_FORMAT_LUMINANCE_UINT16;
> -   case GL_LUMINANCE32UI_EXT:
> -      return MESA_FORMAT_LUMINANCE_UINT32;
> -   case GL_LUMINANCE8_ALPHA8:
> -      return MESA_FORMAT_AL88;
> -   case GL_LUMINANCE16_ALPHA16:
> -      return MESA_FORMAT_AL1616;
> -   case GL_LUMINANCE_ALPHA16F_ARB:
> -      return MESA_FORMAT_LUMINANCE_ALPHA_FLOAT16;
> -   case GL_LUMINANCE_ALPHA32F_ARB:
> -      return MESA_FORMAT_LUMINANCE_ALPHA_FLOAT32;
> -   case GL_LUMINANCE_ALPHA8I_EXT:
> -      return MESA_FORMAT_LUMINANCE_ALPHA_INT8;
> -   case GL_LUMINANCE_ALPHA16I_EXT:
> -      return MESA_FORMAT_LUMINANCE_ALPHA_INT8;
> -   case GL_LUMINANCE_ALPHA32I_EXT:
> -      return MESA_FORMAT_LUMINANCE_ALPHA_INT16;
> -   case GL_LUMINANCE_ALPHA8UI_EXT:
> -      return MESA_FORMAT_LUMINANCE_ALPHA_UINT8;
> -   case GL_LUMINANCE_ALPHA16UI_EXT:
> -      return MESA_FORMAT_LUMINANCE_ALPHA_UINT16;
> -   case GL_LUMINANCE_ALPHA32UI_EXT:
> -      return MESA_FORMAT_LUMINANCE_ALPHA_UINT32;
> -   case GL_INTENSITY8:
> -      return MESA_FORMAT_I8;
> -   case GL_INTENSITY16:
> -      return MESA_FORMAT_I16;
> -   case GL_INTENSITY16F_ARB:
> -      return MESA_FORMAT_INTENSITY_FLOAT16;
> -   case GL_INTENSITY32F_ARB:
> -      return MESA_FORMAT_INTENSITY_FLOAT32;
> -   case GL_INTENSITY8I_EXT:
> -      return MESA_FORMAT_INTENSITY_INT8;
> -   case GL_INTENSITY16I_EXT:
> -      return MESA_FORMAT_INTENSITY_INT16;
> -   case GL_INTENSITY32I_EXT:
> -      return MESA_FORMAT_INTENSITY_INT32;
> -   case GL_INTENSITY8UI_EXT:
> -      return MESA_FORMAT_INTENSITY_UINT8;
> -   case GL_INTENSITY16UI_EXT:
> -      return MESA_FORMAT_INTENSITY_UINT16;
> -   case GL_INTENSITY32UI_EXT:
> -      return MESA_FORMAT_INTENSITY_UINT32;
> -   case GL_RGBA8:
> -      return MESA_FORMAT_RGBA8888_REV;
> -   case GL_RGBA16:
> -      return MESA_FORMAT_RGBA_16;
> -   case GL_RGBA16F_ARB:
> -      return MESA_FORMAT_RGBA_FLOAT16;
> -   case GL_RGBA32F_ARB:
> -      return MESA_FORMAT_RGBA_FLOAT32;
> -   case GL_RGBA8I_EXT:
> -      return MESA_FORMAT_RGBA_INT8;
> -   case GL_RGBA16I_EXT:
> -      return MESA_FORMAT_RGBA_INT16;
> -   case GL_RGBA32I_EXT:
> -      return MESA_FORMAT_RGBA_INT32;
> -   case GL_RGBA8UI_EXT:
> -      return MESA_FORMAT_RGBA_UINT8;
> -   case GL_RGBA16UI_EXT:
> -      return MESA_FORMAT_RGBA_UINT16;
> -   case GL_RGBA32UI_EXT:
> -      return MESA_FORMAT_RGBA_UINT32;
> -
> -   case GL_RG8:
> -      return MESA_FORMAT_GR88;
> -   case GL_RG16:
> -      return MESA_FORMAT_GR1616;
> -   case GL_RG16F:
> -      return MESA_FORMAT_RG_FLOAT16;
> -   case GL_RG32F:
> -      return MESA_FORMAT_RG_FLOAT32;
> -   case GL_RG8I:
> -      return MESA_FORMAT_RG_INT8;
> -   case GL_RG16I:
> -      return MESA_FORMAT_RG_INT16;
> -   case GL_RG32I:
> -      return MESA_FORMAT_RG_INT32;
> -   case GL_RG8UI:
> -      return MESA_FORMAT_RG_UINT8;
> -   case GL_RG16UI:
> -      return MESA_FORMAT_RG_UINT16;
> -   case GL_RG32UI:
> -      return MESA_FORMAT_RG_UINT32;
> -
> -   case GL_R8:
> -      return MESA_FORMAT_R8;
> -   case GL_R16:
> -      return MESA_FORMAT_R16;
> -   case GL_R16F:
> -      return MESA_FORMAT_R_FLOAT16;
> -   case GL_R32F:
> -      return MESA_FORMAT_R_FLOAT32;
> -   case GL_R8I:
> -      return MESA_FORMAT_R_INT8;
> -   case GL_R16I:
> -      return MESA_FORMAT_R_INT16;
> -   case GL_R32I:
> -      return MESA_FORMAT_R_INT32;
> -   case GL_R8UI:
> -      return MESA_FORMAT_R_UINT8;
> -   case GL_R16UI:
> -      return MESA_FORMAT_R_UINT16;
> -   case GL_R32UI:
> -      return MESA_FORMAT_R_UINT32;
> -
> -   case GL_RGB32F:
> -      return MESA_FORMAT_RGB_FLOAT32;
> -   case GL_RGB32UI:
> -      return MESA_FORMAT_RGB_UINT32;
> -   case GL_RGB32I:
> -      return MESA_FORMAT_RGB_INT32;
> -
> -   default:
> -      return MESA_FORMAT_NONE;
> -   }
> -}
> -
> -
> -static gl_format
> -validate_texbuffer_format(const struct gl_context *ctx, GLenum internalFormat)
> -{
> -   gl_format format = get_texbuffer_format(ctx, internalFormat);
> -   GLenum datatype;
> -
> -   if (format == MESA_FORMAT_NONE)
> -      return MESA_FORMAT_NONE;
> -
> -   datatype = _mesa_get_format_datatype(format);
> -   if (datatype == GL_FLOAT && !ctx->Extensions.ARB_texture_float)
> -      return MESA_FORMAT_NONE;
> -
> -   if (datatype == GL_HALF_FLOAT && !ctx->Extensions.ARB_half_float_pixel)
> -      return MESA_FORMAT_NONE;
> -
> -   /* The GL_ARB_texture_rg and GL_ARB_texture_buffer_object specs don't make
> -    * any mention of R/RG formats, but they appear in the GL 3.1 core
> -    * specification.
> -    */
> -   if (ctx->Version <= 30) {
> -      GLenum base_format = _mesa_get_format_base_format(format);
> -
> -      if (base_format == GL_R || base_format == GL_RG)
> -	 return MESA_FORMAT_NONE;
> -   }
> -
> -   if (!ctx->Extensions.ARB_texture_buffer_object_rgb32) {
> -      GLenum base_format = _mesa_get_format_base_format(format);
> -      if (base_format == GL_RGB)
> -         return MESA_FORMAT_NONE;
> -   }
> -   return format;
> -}
> -
>
>   static void
>   texbufferrange(struct gl_context *ctx, GLenum target, GLenum internalFormat,
> @@ -4087,7 +4093,7 @@ texbufferrange(struct gl_context *ctx, GLenum target, GLenum internalFormat,
>         return;
>      }
>
> -   format = validate_texbuffer_format(ctx, internalFormat);
> +   format = _mesa_validate_texbuffer_format(ctx, internalFormat);
>      if (format == MESA_FORMAT_NONE) {
>         _mesa_error(ctx, GL_INVALID_ENUM, "glTexBuffer(internalFormat 0x%x)",
>                     internalFormat);
> diff --git a/src/mesa/main/teximage.h b/src/mesa/main/teximage.h
> index 792383d..0fa8649 100644
> --- a/src/mesa/main/teximage.h
> +++ b/src/mesa/main/teximage.h
> @@ -147,6 +147,10 @@ _mesa_legal_texture_dimensions(struct gl_context *ctx, GLenum target,
>                                  GLint level, GLint width, GLint height,
>                                  GLint depth, GLint border);
>
> +extern gl_format
> +_mesa_validate_texbuffer_format(const struct gl_context *ctx,
> +                                GLenum internalFormat);
> +
>   /**
>    * Lock a texture for updating.  See also _mesa_lock_context_textures().
>    */
>

AFAICT, this is just renaming validate_texbuffer_format() to 
_mesa_validate_texbuffer_format(), plus a lot of code movement.  Why the 
code movement?

-Brian



More information about the mesa-dev mailing list