[Mesa-dev] [PATCH 6/9] glsl: implement mid3 built-in function

=?UTF-8?q?Maxence=20Le=20Dor=C3=A9?= <Maxence Le Doré> maxence.ledore at gmail.com
Tue Dec 10 14:43:13 PST 2013


---
 src/glsl/builtin_functions.cpp | 44 ++++++++++++++++++++++++++++++++++++++++++
 1 file changed, 44 insertions(+)

diff --git a/src/glsl/builtin_functions.cpp b/src/glsl/builtin_functions.cpp
index 1f21a37..b9beffd 100644
--- a/src/glsl/builtin_functions.cpp
+++ b/src/glsl/builtin_functions.cpp
@@ -404,6 +404,7 @@ private:
 
    ir_expression *min3_expr(ir_variable *x, ir_variable *y, ir_variable *z);
    ir_expression *max3_expr(ir_variable *x, ir_variable *y, ir_variable *z);
+   ir_expression *mid3_expr(ir_variable *x, ir_variable *y, ir_variable *z);
 
    /**
     * Call function \param f with parameters specified as the linked
@@ -589,6 +590,11 @@ private:
                                 const glsl_type *y_type,
                                 const glsl_type *z_type);
 
+   ir_function_signature *_mid3(builtin_available_predicate avail,
+                                const glsl_type *x_type,
+                                const glsl_type *y_type,
+                                const glsl_type *z_type);
+
 #undef B0
 #undef B1
 #undef B2
@@ -2159,6 +2165,23 @@ builtin_builder::create_builtins()
                 _max3(shader_trinary_mimax, glsl_type::uvec4_type, glsl_type::uvec4_type, glsl_type::uvec4_type),
                 NULL);
 
+   add_function("mid3",
+                _mid3(shader_trinary_mimax, glsl_type::float_type, glsl_type::float_type, glsl_type::float_type),
+                _mid3(shader_trinary_mimax, glsl_type::vec2_type, glsl_type::vec2_type, glsl_type::vec2_type),
+                _mid3(shader_trinary_mimax, glsl_type::vec3_type, glsl_type::vec3_type, glsl_type::vec3_type),
+                _mid3(shader_trinary_mimax, glsl_type::vec4_type, glsl_type::vec4_type, glsl_type::vec4_type),
+
+                _mid3(shader_trinary_mimax, glsl_type::int_type, glsl_type::int_type, glsl_type::int_type),
+                _mid3(shader_trinary_mimax, glsl_type::ivec2_type, glsl_type::ivec2_type, glsl_type::ivec2_type),
+                _mid3(shader_trinary_mimax, glsl_type::ivec3_type, glsl_type::ivec3_type, glsl_type::ivec3_type),
+                _mid3(shader_trinary_mimax, glsl_type::ivec4_type, glsl_type::ivec4_type, glsl_type::ivec4_type),
+
+                _mid3(shader_trinary_mimax, glsl_type::uint_type, glsl_type::uint_type, glsl_type::uint_type),
+                _mid3(shader_trinary_mimax, glsl_type::uvec2_type, glsl_type::uvec2_type, glsl_type::uvec2_type),
+                _mid3(shader_trinary_mimax, glsl_type::uvec3_type, glsl_type::uvec3_type, glsl_type::uvec3_type),
+                _mid3(shader_trinary_mimax, glsl_type::uvec4_type, glsl_type::uvec4_type, glsl_type::uvec4_type),
+                NULL);
+
 #undef F
 #undef FI
 #undef FIU
@@ -2386,6 +2409,12 @@ builtin_builder::max3_expr(ir_variable *x, ir_variable *y, ir_variable *z)
    return max(x, max(y,z));
 }
 
+ir_expression *
+builtin_builder::mid3_expr(ir_variable *x, ir_variable *y, ir_variable *z)
+{
+   return max(min(x, y), min(y, z));
+}
+
 ir_call *
 builtin_builder::call(ir_function *f, ir_variable *ret, exec_list params)
 {
@@ -4086,6 +4115,21 @@ builtin_builder::_max3(builtin_available_predicate avail,
    return sig;
 }
 
+ir_function_signature *
+builtin_builder::_mid3(builtin_available_predicate avail,
+                       const glsl_type *x_type, const glsl_type *y_type,
+                       const glsl_type *z_type)
+{
+   ir_variable *x = in_var(x_type, "x");
+   ir_variable *y = in_var(y_type, "y");
+   ir_variable *z = in_var(z_type, "z");
+   MAKE_SIG(x_type, avail, 3, x, y, z);
+
+   body.emit(ret(mid3_expr(x, y, z)));
+
+   return sig;
+}
+
 /** @} */
 
 /******************************************************************************/
-- 
1.8.5.1



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