[Mesa-dev] [PATCH 6/9] glsl: implement mid3 built-in function
Kenneth Graunke
kenneth at whitecape.org
Tue Dec 10 23:47:50 PST 2013
On 12/10/2013 02:43 PM, =?UTF-8?q?Maxence=20Le=20Dor=C3=A9?= <Maxence Le
Doré> wrote:
> ---
> src/glsl/builtin_functions.cpp | 44 ++++++++++++++++++++++++++++++++++++++++++
> 1 file changed, 44 insertions(+)
>
> diff --git a/src/glsl/builtin_functions.cpp b/src/glsl/builtin_functions.cpp
> index 1f21a37..b9beffd 100644
> --- a/src/glsl/builtin_functions.cpp
> +++ b/src/glsl/builtin_functions.cpp
> @@ -404,6 +404,7 @@ private:
>
> ir_expression *min3_expr(ir_variable *x, ir_variable *y, ir_variable *z);
> ir_expression *max3_expr(ir_variable *x, ir_variable *y, ir_variable *z);
> + ir_expression *mid3_expr(ir_variable *x, ir_variable *y, ir_variable *z);
>
> /**
> * Call function \param f with parameters specified as the linked
> @@ -589,6 +590,11 @@ private:
> const glsl_type *y_type,
> const glsl_type *z_type);
>
> + ir_function_signature *_mid3(builtin_available_predicate avail,
> + const glsl_type *x_type,
> + const glsl_type *y_type,
> + const glsl_type *z_type);
> +
> #undef B0
> #undef B1
> #undef B2
> @@ -2159,6 +2165,23 @@ builtin_builder::create_builtins()
> _max3(shader_trinary_mimax, glsl_type::uvec4_type, glsl_type::uvec4_type, glsl_type::uvec4_type),
> NULL);
>
> + add_function("mid3",
> + _mid3(shader_trinary_mimax, glsl_type::float_type, glsl_type::float_type, glsl_type::float_type),
> + _mid3(shader_trinary_mimax, glsl_type::vec2_type, glsl_type::vec2_type, glsl_type::vec2_type),
> + _mid3(shader_trinary_mimax, glsl_type::vec3_type, glsl_type::vec3_type, glsl_type::vec3_type),
> + _mid3(shader_trinary_mimax, glsl_type::vec4_type, glsl_type::vec4_type, glsl_type::vec4_type),
> +
> + _mid3(shader_trinary_mimax, glsl_type::int_type, glsl_type::int_type, glsl_type::int_type),
> + _mid3(shader_trinary_mimax, glsl_type::ivec2_type, glsl_type::ivec2_type, glsl_type::ivec2_type),
> + _mid3(shader_trinary_mimax, glsl_type::ivec3_type, glsl_type::ivec3_type, glsl_type::ivec3_type),
> + _mid3(shader_trinary_mimax, glsl_type::ivec4_type, glsl_type::ivec4_type, glsl_type::ivec4_type),
> +
> + _mid3(shader_trinary_mimax, glsl_type::uint_type, glsl_type::uint_type, glsl_type::uint_type),
> + _mid3(shader_trinary_mimax, glsl_type::uvec2_type, glsl_type::uvec2_type, glsl_type::uvec2_type),
> + _mid3(shader_trinary_mimax, glsl_type::uvec3_type, glsl_type::uvec3_type, glsl_type::uvec3_type),
> + _mid3(shader_trinary_mimax, glsl_type::uvec4_type, glsl_type::uvec4_type, glsl_type::uvec4_type),
> + NULL);
> +
> #undef F
> #undef FI
> #undef FIU
> @@ -2386,6 +2409,12 @@ builtin_builder::max3_expr(ir_variable *x, ir_variable *y, ir_variable *z)
> return max(x, max(y,z));
> }
>
> +ir_expression *
> +builtin_builder::mid3_expr(ir_variable *x, ir_variable *y, ir_variable *z)
> +{
> + return max(min(x, y), min(y, z));
This is broken if y is the median. Consider the following cases:
x < y < z --> max(x, y) -> y ==> works
x < z < y --> max(x, z) -> z ==> works
y < x < z --> max(y, y) -> y ==> broken (selects least, not median)
y < z < x --> max(y, y) -> y ==> broken (selects least, not median)
z < x < y --> max(x, z) -> x ==> works
z < y < x --> max(y, z) -> y ==> works
> +}
> +
> ir_call *
> builtin_builder::call(ir_function *f, ir_variable *ret, exec_list params)
> {
> @@ -4086,6 +4115,21 @@ builtin_builder::_max3(builtin_available_predicate avail,
> return sig;
> }
>
> +ir_function_signature *
> +builtin_builder::_mid3(builtin_available_predicate avail,
> + const glsl_type *x_type, const glsl_type *y_type,
> + const glsl_type *z_type)
> +{
> + ir_variable *x = in_var(x_type, "x");
> + ir_variable *y = in_var(y_type, "y");
> + ir_variable *z = in_var(z_type, "z");
> + MAKE_SIG(x_type, avail, 3, x, y, z);
> +
> + body.emit(ret(mid3_expr(x, y, z)));
> +
> + return sig;
> +}
> +
> /** @} */
>
> /******************************************************************************/
>
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