[Mesa-dev] [PATCH 4/9] glsl: Implement min3 built-in function

Kenneth Graunke kenneth at whitecape.org
Tue Dec 10 23:38:27 PST 2013


On 12/10/2013 03:52 PM, Matt Turner wrote:
> On Tue, Dec 10, 2013 at 2:43 PM, =?UTF-8?q?Maxence=20Le=20Dor=C3=A9?=
> <Maxence Le Doré> <maxence.ledore at gmail.com> wrote:
>> ---
>>  src/glsl/builtin_functions.cpp | 45 ++++++++++++++++++++++++++++++++++++++++++
>>  src/glsl/ir_builder.cpp        |  5 +++++
>>  src/glsl/ir_builder.h          |  2 ++
>>  3 files changed, 52 insertions(+)
>>
>> diff --git a/src/glsl/builtin_functions.cpp b/src/glsl/builtin_functions.cpp
>> index 481a456..7399e8f 100644
>> --- a/src/glsl/builtin_functions.cpp
>> +++ b/src/glsl/builtin_functions.cpp
>> @@ -402,6 +402,8 @@ private:
>>
>>     ir_expression *asin_expr(ir_variable *x);
>>
>> +   ir_expression *min3_expr(ir_variable *x, ir_variable *y, ir_variable *z);
>> +
>>     /**
>>      * Call function \param f with parameters specified as the linked
>>      * list \param params of \c ir_variable objects.  \param ret should
>> @@ -576,6 +578,11 @@ private:
>>     ir_function_signature *_atomic_op(const char *intrinsic,
>>                                       builtin_available_predicate avail);
>>
>> +   ir_function_signature *_min3(builtin_available_predicate avail,
>> +                                const glsl_type *x_type,
>> +                                const glsl_type *y_type,
>> +                                const glsl_type *z_type);
>> +
>>  #undef B0
>>  #undef B1
>>  #undef B2
>> @@ -2112,6 +2119,23 @@ builtin_builder::create_builtins()
>>                             shader_atomic_counters),
>>                  NULL);
>>
>> +   add_function("min3",
>> +                _min3(shader_trinary_mimax, glsl_type::float_type, glsl_type::float_type, glsl_type::float_type),
>> +                _min3(shader_trinary_mimax, glsl_type::vec2_type, glsl_type::vec2_type, glsl_type::vec2_type),
>> +                _min3(shader_trinary_mimax, glsl_type::vec3_type, glsl_type::vec3_type, glsl_type::vec3_type),
>> +                _min3(shader_trinary_mimax, glsl_type::vec4_type, glsl_type::vec4_type, glsl_type::vec4_type),
>> +
>> +                _min3(shader_trinary_mimax, glsl_type::int_type, glsl_type::int_type, glsl_type::int_type),
>> +                _min3(shader_trinary_mimax, glsl_type::ivec2_type, glsl_type::ivec2_type, glsl_type::ivec2_type),
>> +                _min3(shader_trinary_mimax, glsl_type::ivec3_type, glsl_type::ivec3_type, glsl_type::ivec3_type),
>> +                _min3(shader_trinary_mimax, glsl_type::ivec4_type, glsl_type::ivec4_type, glsl_type::ivec4_type),
>> +
>> +                _min3(shader_trinary_mimax, glsl_type::uint_type, glsl_type::uint_type, glsl_type::uint_type),
>> +                _min3(shader_trinary_mimax, glsl_type::uvec2_type, glsl_type::uvec2_type, glsl_type::uvec2_type),
>> +                _min3(shader_trinary_mimax, glsl_type::uvec3_type, glsl_type::uvec3_type, glsl_type::uvec3_type),
>> +                _min3(shader_trinary_mimax, glsl_type::uvec4_type, glsl_type::uvec4_type, glsl_type::uvec4_type),
>> +                NULL);
>> +
>>  #undef F
>>  #undef FI
>>  #undef FIU
>> @@ -2327,6 +2351,12 @@ builtin_builder::asin_expr(ir_variable *x)
>>                                            mul(abs(x), imm(-0.03102955f))))))))));
>>  }
>>
>> +ir_expression *
>> +builtin_builder::min3_expr(ir_variable *x, ir_variable *y, ir_variable *z)
>> +{
>> +   return min(x, min(y,z));
>> +}
>> +
>>  ir_call *
>>  builtin_builder::call(ir_function *f, ir_variable *ret, exec_list params)
>>  {
>> @@ -3997,6 +4027,21 @@ builtin_builder::_atomic_op(const char *intrinsic,
>>     return sig;
>>  }
>>
>> +ir_function_signature *
>> +builtin_builder::_min3(builtin_available_predicate avail,
>> +                      const glsl_type *x_type, const glsl_type *y_type,
>> +                      const glsl_type *z_type)
>> +{
>> +   ir_variable *x = in_var(x_type, "x");
>> +   ir_variable *y = in_var(y_type, "y");
>> +   ir_variable *z = in_var(z_type, "z");
>> +   MAKE_SIG(x_type, avail, 3, x, y, z);
>> +
>> +   body.emit(ret(min3_expr(x, y, z)));
>> +
>> +   return sig;
>> +}
>> +
>>  /** @} */
>>
>>  /******************************************************************************/
>> diff --git a/src/glsl/ir_builder.cpp b/src/glsl/ir_builder.cpp
>> index 6c49734..7091e9a 100644
>> --- a/src/glsl/ir_builder.cpp
>> +++ b/src/glsl/ir_builder.cpp
>> @@ -211,6 +211,11 @@ ir_expression *sub(operand a, operand b)
>>     return expr(ir_binop_sub, a, b);
>>  }
>>
>> +ir_expression *min(operand a, operand b)
>> +{
>> +   return expr(ir_binop_min, a, b);
>> +}
>> +
>>  ir_expression *mul(operand a, operand b)
>>  {
>>     return expr(ir_binop_mul, a, b);
>> diff --git a/src/glsl/ir_builder.h b/src/glsl/ir_builder.h
>> index 1f07788..f564b07 100644
>> --- a/src/glsl/ir_builder.h
>> +++ b/src/glsl/ir_builder.h
>> @@ -184,6 +184,8 @@ ir_expression *i2b(operand a);
>>  ir_expression *f2b(operand a);
>>  ir_expression *b2f(operand a);
>>
>> +ir_expression *min(operand a, operand b);
>> +
>>  ir_expression *fma(operand a, operand b, operand c);
>>  ir_expression *lrp(operand x, operand y, operand a);
>>  ir_expression *csel(operand a, operand b, operand c);
>> --
>> 1.8.5.1
> 
> I'd separate the ir_builder changes into a separate patch.

Agreed, though I'd be fine with seeing a single patch which adds both
min and max to ir_builder.

--Ken



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