[Mesa-dev] [PATCH 4/9] glsl: Implement min3 built-in function

Kenneth Graunke kenneth at whitecape.org
Tue Dec 10 23:43:35 PST 2013


On 12/10/2013 02:43 PM, =?UTF-8?q?Maxence=20Le=20Dor=C3=A9?= <Maxence Le
Doré> wrote:
> ---
>  src/glsl/builtin_functions.cpp | 45 ++++++++++++++++++++++++++++++++++++++++++
>  src/glsl/ir_builder.cpp        |  5 +++++
>  src/glsl/ir_builder.h          |  2 ++
>  3 files changed, 52 insertions(+)
> 
> diff --git a/src/glsl/builtin_functions.cpp b/src/glsl/builtin_functions.cpp
> index 481a456..7399e8f 100644
> --- a/src/glsl/builtin_functions.cpp
> +++ b/src/glsl/builtin_functions.cpp
> @@ -402,6 +402,8 @@ private:
>  
>     ir_expression *asin_expr(ir_variable *x);
>  
> +   ir_expression *min3_expr(ir_variable *x, ir_variable *y, ir_variable *z);
> +
>     /**
>      * Call function \param f with parameters specified as the linked
>      * list \param params of \c ir_variable objects.  \param ret should
> @@ -576,6 +578,11 @@ private:
>     ir_function_signature *_atomic_op(const char *intrinsic,
>                                       builtin_available_predicate avail);
>  
> +   ir_function_signature *_min3(builtin_available_predicate avail,
> +                                const glsl_type *x_type,
> +                                const glsl_type *y_type,
> +                                const glsl_type *z_type);
> +
>  #undef B0
>  #undef B1
>  #undef B2
> @@ -2112,6 +2119,23 @@ builtin_builder::create_builtins()
>                             shader_atomic_counters),
>                  NULL);
>  
> +   add_function("min3",
> +                _min3(shader_trinary_mimax, glsl_type::float_type, glsl_type::float_type, glsl_type::float_type),
> +                _min3(shader_trinary_mimax, glsl_type::vec2_type, glsl_type::vec2_type, glsl_type::vec2_type),
> +                _min3(shader_trinary_mimax, glsl_type::vec3_type, glsl_type::vec3_type, glsl_type::vec3_type),
> +                _min3(shader_trinary_mimax, glsl_type::vec4_type, glsl_type::vec4_type, glsl_type::vec4_type),
> +
> +                _min3(shader_trinary_mimax, glsl_type::int_type, glsl_type::int_type, glsl_type::int_type),
> +                _min3(shader_trinary_mimax, glsl_type::ivec2_type, glsl_type::ivec2_type, glsl_type::ivec2_type),
> +                _min3(shader_trinary_mimax, glsl_type::ivec3_type, glsl_type::ivec3_type, glsl_type::ivec3_type),
> +                _min3(shader_trinary_mimax, glsl_type::ivec4_type, glsl_type::ivec4_type, glsl_type::ivec4_type),
> +
> +                _min3(shader_trinary_mimax, glsl_type::uint_type, glsl_type::uint_type, glsl_type::uint_type),
> +                _min3(shader_trinary_mimax, glsl_type::uvec2_type, glsl_type::uvec2_type, glsl_type::uvec2_type),
> +                _min3(shader_trinary_mimax, glsl_type::uvec3_type, glsl_type::uvec3_type, glsl_type::uvec3_type),
> +                _min3(shader_trinary_mimax, glsl_type::uvec4_type, glsl_type::uvec4_type, glsl_type::uvec4_type),
> +                NULL);
> +
>  #undef F
>  #undef FI
>  #undef FIU
> @@ -2327,6 +2351,12 @@ builtin_builder::asin_expr(ir_variable *x)
>                                            mul(abs(x), imm(-0.03102955f))))))))));
>  }
>  
> +ir_expression *
> +builtin_builder::min3_expr(ir_variable *x, ir_variable *y, ir_variable *z)
> +{
> +   return min(x, min(y,z));
> +}

I don't really like the min3_expr/max3_expr/mid3_expr helper methods.
They're only called from one place, and are pretty trivial...so I'd just
put the expressions in the _min3/_max3/_mid3 functions directly.

Otherwise, this series looks pretty good...I think one more round and
you'll have it.  Thanks for doing this!

> +
>  ir_call *
>  builtin_builder::call(ir_function *f, ir_variable *ret, exec_list params)
>  {
> @@ -3997,6 +4027,21 @@ builtin_builder::_atomic_op(const char *intrinsic,
>     return sig;
>  }
>  
> +ir_function_signature *
> +builtin_builder::_min3(builtin_available_predicate avail,
> +                      const glsl_type *x_type, const glsl_type *y_type,
> +                      const glsl_type *z_type)
> +{
> +   ir_variable *x = in_var(x_type, "x");
> +   ir_variable *y = in_var(y_type, "y");
> +   ir_variable *z = in_var(z_type, "z");
> +   MAKE_SIG(x_type, avail, 3, x, y, z);
> +
> +   body.emit(ret(min3_expr(x, y, z)));
> +
> +   return sig;
> +}
> +
>  /** @} */
>  
>  /******************************************************************************/
> diff --git a/src/glsl/ir_builder.cpp b/src/glsl/ir_builder.cpp
> index 6c49734..7091e9a 100644
> --- a/src/glsl/ir_builder.cpp
> +++ b/src/glsl/ir_builder.cpp
> @@ -211,6 +211,11 @@ ir_expression *sub(operand a, operand b)
>     return expr(ir_binop_sub, a, b);
>  }
>  
> +ir_expression *min(operand a, operand b)
> +{
> +   return expr(ir_binop_min, a, b);
> +}
> +
>  ir_expression *mul(operand a, operand b)
>  {
>     return expr(ir_binop_mul, a, b);
> diff --git a/src/glsl/ir_builder.h b/src/glsl/ir_builder.h
> index 1f07788..f564b07 100644
> --- a/src/glsl/ir_builder.h
> +++ b/src/glsl/ir_builder.h
> @@ -184,6 +184,8 @@ ir_expression *i2b(operand a);
>  ir_expression *f2b(operand a);
>  ir_expression *b2f(operand a);
>  
> +ir_expression *min(operand a, operand b);
> +
>  ir_expression *fma(operand a, operand b, operand c);
>  ir_expression *lrp(operand x, operand y, operand a);
>  ir_expression *csel(operand a, operand b, operand c);
> 



More information about the mesa-dev mailing list