[Mesa-dev] [PATCH 08/23] glsl/parser: Handle the early_fragment_tests input layout qualifier.
Paul Berry
stereotype441 at gmail.com
Wed Dec 11 13:27:59 PST 2013
On 26 November 2013 00:02, Francisco Jerez <currojerez at riseup.net> wrote:
>
> +
> + if (qualifier.flags.q.early_fragment_tests) {
> + state->early_fragment_tests = true;
> + qualifier.flags.q.early_fragment_tests = 0;
> + }
>
"early_fragment_tests" should only be allowed in fragment shaders. As
written, the code permits it for any shader input.
With that fixed, this patch is:
Reviewed-by: Paul Berry <stereotype441 at gmail.com>
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