[Mesa-dev] [PATCH] i965: fold offset into coord for textureOffset(gsampler2DRect)

Chris Forbes chrisf at ijw.co.nz
Wed Dec 18 01:04:33 PST 2013


The hardware is broken with nonzero texel offsets and unnormalized
coordinates; instead of doing correct offsetting, we get garbage.

This just extends the existing workaround for ir_txf and
ir_tg4+gsampler2DRect to also consider ir_tex+gsampler2DRect.

Fixes broken rendering in 'tesseract' when 'mesa_texrectoffset_bug' is
not enabled; also fixes the new piglit test
'tests/spec/glsl-1.30/execution/fs-textureOffset-Rect'.
to 0.

Has been broken ~forever; suggesting including this in only 10.0 because
the lowering pass doesn't exist in 9.2 or earlier so would require quite
a different patch.

Signed-off-by: Chris Forbes <chrisf at ijw.co.nz>
Cc: Lee Salzman <lsalzman at gmail.com>
Cc: "10.0" <mesa-stable at lists.freedesktop.org>
---
 src/mesa/drivers/dri/i965/brw_lower_unnormalized_offset.cpp | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/src/mesa/drivers/dri/i965/brw_lower_unnormalized_offset.cpp b/src/mesa/drivers/dri/i965/brw_lower_unnormalized_offset.cpp
index df4fe4b..c95d7f3 100644
--- a/src/mesa/drivers/dri/i965/brw_lower_unnormalized_offset.cpp
+++ b/src/mesa/drivers/dri/i965/brw_lower_unnormalized_offset.cpp
@@ -55,7 +55,7 @@ brw_lower_unnormalized_offset_visitor::visit_leave(ir_texture *ir)
    if (!ir->offset)
       return visit_continue;
 
-   if (ir->op == ir_tg4) {
+   if (ir->op == ir_tg4 || ir->op == ir_tex) {
       if (ir->sampler->type->sampler_dimensionality != GLSL_SAMPLER_DIM_RECT)
          return visit_continue;
    }
-- 
1.8.5.2



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