[Mesa-dev] [PATCH] st_glsl_to_tgsi: add support for prim id fragment shader input
Brian Paul
brianp at vmware.com
Wed Dec 18 07:21:06 PST 2013
On 12/18/2013 01:01 AM, Dave Airlie wrote:
> From: Dave Airlie <airlied at redhat.com>
>
> For GLSL 1.50 we can get frag shaders with primitive id as an
> input, add support to the translator for this.
>
> Signed-off-by: Dave Airlie <airlied at redhat.com>
> ---
> src/mesa/state_tracker/st_program.c | 5 +++++
> 1 file changed, 5 insertions(+)
>
> diff --git a/src/mesa/state_tracker/st_program.c b/src/mesa/state_tracker/st_program.c
> index f010e18..0db8af2 100644
> --- a/src/mesa/state_tracker/st_program.c
> +++ b/src/mesa/state_tracker/st_program.c
> @@ -563,6 +563,11 @@ st_translate_fragment_program(struct st_context *st,
> input_semantic_index[slot] = 0;
> interpMode[slot] = TGSI_INTERPOLATE_CONSTANT;
> break;
> + case VARYING_SLOT_PRIMITIVE_ID:
> + input_semantic_name[slot] = TGSI_SEMANTIC_PRIMID;
> + input_semantic_index[slot] = 0;
> + interpMode[slot] = TGSI_INTERPOLATE_CONSTANT;
> + break;
> case VARYING_SLOT_CLIP_DIST0:
> input_semantic_name[slot] = TGSI_SEMANTIC_CLIPDIST;
> input_semantic_index[slot] = 0;
>
Reviewed-by: Brian Paul <brianp at vmware.com>
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