[Mesa-dev] [PATCH V3 04/19] glsl: add support for ARB_texture_multisample
Kenneth Graunke
kenneth at whitecape.org
Tue Feb 12 23:19:32 PST 2013
On 02/08/2013 01:19 AM, Chris Forbes wrote:
> V2: - emit `sample` parameter properly for multisample texelFetch()
> - fix spurious whitespace change
> - introduce a new opcode ir_txf_ms rather than overloading the
> existing ir_txf further. This makes doing the right thing in
> the driver somewhat simpler.
>
> V3: - fix weird whitespace
>
> Signed-off-by: Chris Forbes <chrisf at ijw.co.nz>
> Reviewed-by: Eric Anholt <eric at anholt.net>
> Reviewed-by: Paul Berry <stereotype441 at gmail.com>
Hey Chris,
This patch needs to update ir.cpp's tex_opcode_strs[]. Otherwise,
MESA_GLSL=dump segfaults when trying to print the texturing opcode.
Thanks again for your great work!
--Ken
More information about the mesa-dev
mailing list