[Mesa-dev] [PATCH 3/3] mesa: use _mesa_check_sample_count() for multisample textures
Chris Forbes
chrisf at ijw.co.nz
Sun Feb 17 02:35:08 PST 2013
Extends _mesa_check_sample_count() to properly support the
TEXTURE_2D_MULTISAMPLE and TEXTURE_2D_MULTISAMPLE_ARRAY targets, which
have subtly different limits than renderbuffers:
The ARB_texture_multisample spec (or GL3.2) says, when describing the
operation of TexImage*DMultisample:
"The error INVALID_OPERATION may be generated if any of the following
are true:
* <internalformat> is a depth/stencil-renderable format and <samples>
is greater than the value of MAX_DEPTH_TEXTURE_SAMPLES
* <internalformat> is a color-renderable format and <samples> is
greater than the value of MAX_COLOR_TEXTURE_SAMPLES
* <internalformat> is a signed or unsigned integer format and
<samples> is greater than the value of MAX_INTEGER_SAMPLES"
And additionally, slightly later:
"... or if <samples> is greater than MAX_SAMPLES, then the error
INVALID_VALUE is generated."
If ARB_internalformat_query (or GL4.2) is supported, all of these limits
are replaced by:
"The error INVALID_OPERATION will be generated if <samples> is
greater than the maximum number of samples supported for this
<target> and <internalformat>, which can be determined by calling
GetInternalformativ with a <pname> of SAMPLES (see section 6.X)."
This resolves the remaining TODO in the implementation of
TexImage*DMultisample.
Signed-off-by: Chris Forbes <chrisf at ijw.co.nz>
---
src/mesa/main/fbobject.c | 11 +++++++++++
src/mesa/main/teximage.c | 30 +++++-------------------------
2 files changed, 16 insertions(+), 25 deletions(-)
diff --git a/src/mesa/main/fbobject.c b/src/mesa/main/fbobject.c
index 50339c2..208cf0d 100644
--- a/src/mesa/main/fbobject.c
+++ b/src/mesa/main/fbobject.c
@@ -1471,6 +1471,17 @@ _mesa_check_sample_count(struct gl_context *ctx, GLenum target,
if (ctx->Extensions.ARB_texture_multisample) {
if (_mesa_is_enum_format_integer(internalFormat))
return samples > ctx->Const.MaxIntegerSamples ? GL_INVALID_OPERATION : GL_NO_ERROR;
+
+ if (target == GL_TEXTURE_2D_MULTISAMPLE ||
+ target == GL_TEXTURE_2D_MULTISAMPLE_ARRAY) {
+
+ if (_mesa_is_depth_or_stencil_format(internalFormat))
+ return samples > ctx->Const.MaxDepthTextureSamples
+ ? GL_INVALID_OPERATION : GL_NO_ERROR;
+ else
+ return samples > ctx->Const.MaxColorTextureSamples
+ ? GL_INVALID_OPERATION : GL_NO_ERROR;
+ }
}
/* No more specific limit is available, so just use MAX_SAMPLES */
diff --git a/src/mesa/main/teximage.c b/src/mesa/main/teximage.c
index dc9543f..edf0a4c 100644
--- a/src/mesa/main/teximage.c
+++ b/src/mesa/main/teximage.c
@@ -4216,35 +4216,15 @@ teximagemultisample(GLuint dims, GLenum target, GLsizei samples,
return;
}
- if (_mesa_is_enum_format_integer(internalformat)) {
- if (samples > ctx->Const.MaxIntegerSamples) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glTexImage%uDMultisample(samples>GL_MAX_INTEGER_SAMPLES)",
- dims);
- return;
- }
- }
- else if (_mesa_is_depth_or_stencil_format(internalformat)) {
- if (samples > ctx->Const.MaxDepthTextureSamples) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glTexImage%uDMultisample(samples>GL_MAX_DEPTH_TEXTURE_SAMPLES)",
- dims);
- return;
- }
- }
- else {
- if (samples > ctx->Const.MaxColorTextureSamples) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glTexImage%uDMultisample(samples>GL_MAX_COLOR_TEXTURE_SAMPLES)",
- dims);
+ {
+ GLenum sample_count_error = _mesa_check_sample_count(ctx, target,
+ internalformat, samples);
+ if (sample_count_error != GL_NO_ERROR) {
+ _mesa_error(ctx, sample_count_error, "glTexImage%uMultisample(samples)", dims);
return;
}
}
- /* TODO: should ask the driver for the exact limit for this internalformat
- * once IDR's internalformat_query bits land
- */
-
texObj = _mesa_get_current_tex_object(ctx, target);
texImage = _mesa_get_tex_image(ctx, texObj, 0, 0);
--
1.8.1.3
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