[Mesa-dev] [PATCH 3/3] mesa: use _mesa_check_sample_count() for multisample textures
Brian Paul
brianp at vmware.com
Mon Feb 18 07:54:04 PST 2013
On 02/17/2013 03:35 AM, Chris Forbes wrote:
> Extends _mesa_check_sample_count() to properly support the
> TEXTURE_2D_MULTISAMPLE and TEXTURE_2D_MULTISAMPLE_ARRAY targets, which
> have subtly different limits than renderbuffers:
>
> The ARB_texture_multisample spec (or GL3.2) says, when describing the
> operation of TexImage*DMultisample:
>
> "The error INVALID_OPERATION may be generated if any of the following
> are true:
>
> *<internalformat> is a depth/stencil-renderable format and<samples>
> is greater than the value of MAX_DEPTH_TEXTURE_SAMPLES
> *<internalformat> is a color-renderable format and<samples> is
> greater than the value of MAX_COLOR_TEXTURE_SAMPLES
> *<internalformat> is a signed or unsigned integer format and
> <samples> is greater than the value of MAX_INTEGER_SAMPLES"
>
> And additionally, slightly later:
>
> "... or if<samples> is greater than MAX_SAMPLES, then the error
> INVALID_VALUE is generated."
>
> If ARB_internalformat_query (or GL4.2) is supported, all of these limits
> are replaced by:
>
> "The error INVALID_OPERATION will be generated if<samples> is
> greater than the maximum number of samples supported for this
> <target> and<internalformat>, which can be determined by calling
> GetInternalformativ with a<pname> of SAMPLES (see section 6.X)."
>
Shouldn't spec quotes like that go into the code instead for future
reference?
> This resolves the remaining TODO in the implementation of
> TexImage*DMultisample.
>
> Signed-off-by: Chris Forbes<chrisf at ijw.co.nz>
> ---
> src/mesa/main/fbobject.c | 11 +++++++++++
> src/mesa/main/teximage.c | 30 +++++-------------------------
> 2 files changed, 16 insertions(+), 25 deletions(-)
>
> diff --git a/src/mesa/main/fbobject.c b/src/mesa/main/fbobject.c
> index 50339c2..208cf0d 100644
> --- a/src/mesa/main/fbobject.c
> +++ b/src/mesa/main/fbobject.c
> @@ -1471,6 +1471,17 @@ _mesa_check_sample_count(struct gl_context *ctx, GLenum target,
> if (ctx->Extensions.ARB_texture_multisample) {
> if (_mesa_is_enum_format_integer(internalFormat))
> return samples> ctx->Const.MaxIntegerSamples ? GL_INVALID_OPERATION : GL_NO_ERROR;
> +
> + if (target == GL_TEXTURE_2D_MULTISAMPLE ||
> + target == GL_TEXTURE_2D_MULTISAMPLE_ARRAY) {
> +
> + if (_mesa_is_depth_or_stencil_format(internalFormat))
> + return samples> ctx->Const.MaxDepthTextureSamples
> + ? GL_INVALID_OPERATION : GL_NO_ERROR;
> + else
> + return samples> ctx->Const.MaxColorTextureSamples
> + ? GL_INVALID_OPERATION : GL_NO_ERROR;
> + }
> }
>
> /* No more specific limit is available, so just use MAX_SAMPLES */
> diff --git a/src/mesa/main/teximage.c b/src/mesa/main/teximage.c
> index dc9543f..edf0a4c 100644
> --- a/src/mesa/main/teximage.c
> +++ b/src/mesa/main/teximage.c
> @@ -4216,35 +4216,15 @@ teximagemultisample(GLuint dims, GLenum target, GLsizei samples,
> return;
> }
>
> - if (_mesa_is_enum_format_integer(internalformat)) {
> - if (samples> ctx->Const.MaxIntegerSamples) {
> - _mesa_error(ctx, GL_INVALID_OPERATION,
> - "glTexImage%uDMultisample(samples>GL_MAX_INTEGER_SAMPLES)",
> - dims);
> - return;
> - }
> - }
> - else if (_mesa_is_depth_or_stencil_format(internalformat)) {
> - if (samples> ctx->Const.MaxDepthTextureSamples) {
> - _mesa_error(ctx, GL_INVALID_OPERATION,
> - "glTexImage%uDMultisample(samples>GL_MAX_DEPTH_TEXTURE_SAMPLES)",
> - dims);
> - return;
> - }
> - }
> - else {
> - if (samples> ctx->Const.MaxColorTextureSamples) {
> - _mesa_error(ctx, GL_INVALID_OPERATION,
> - "glTexImage%uDMultisample(samples>GL_MAX_COLOR_TEXTURE_SAMPLES)",
> - dims);
> + {
> + GLenum sample_count_error = _mesa_check_sample_count(ctx, target,
> + internalformat, samples);
> + if (sample_count_error != GL_NO_ERROR) {
> + _mesa_error(ctx, sample_count_error, "glTexImage%uMultisample(samples)", dims);
> return;
> }
> }
>
> - /* TODO: should ask the driver for the exact limit for this internalformat
> - * once IDR's internalformat_query bits land
> - */
> -
> texObj = _mesa_get_current_tex_object(ctx, target);
> texImage = _mesa_get_tex_image(ctx, texObj, 0, 0);
>
Other than my nits, looks good!
Reviewed-by: Brian Paul <brianp at vmware.com>
More information about the mesa-dev
mailing list