[Mesa-dev] r600g: status of my work on the shader optimization
andyqos at ukfsn.org
Fri Feb 22 02:43:16 PST 2013
Vadim Girlin wrote:
> On 02/19/2013 08:39 PM, Andy Furniss wrote:
>> Vadim Girlin wrote:
>>> Could you please test glxgears and other simple mesa demos? It's easier
>>> to spot the problems with small apps that don't use a lot of complex
>>> shaders. If some of them don't work correctly, please send me the dumps
>>> with "R600_DUMP_SHADERS=2 R600_SB_DUMP=3".
>> All of the mesa demos work with and without llvm.
>>> Also it might help if you can
>>> look for piglit regressions against the piglit results with R600_SB=0
>>> and send me the dumps for a few regressed tests.
>> I don't actually have piglit - it was always a pain with cmake to get it
>> to build on my old 32bit lfs with xorg/mesa installed under home.
>> I do now have a new 64bit clfs build with everything in normal places -
>> so maybe I'll give it a go on that - but I don't know how to use it as
>> Even though it's "new" clfs uses gcc 4.6.3 so on there g++ is actually
>> too old to build your tree - without changing some friends .... to
>> friends class ...
>> I don't know when I'll get time to learn piglit but for now here's
>> working and not nexuiz.
>> R600_DUMP_SHADERS=2 R600_SB_DUMP=3 nexuiz &> nexuiz-working-dump
>> R600_LLVM=0 R600_DUMP_SHADERS=2 R600_SB_DUMP=3 nexuiz &>
> I've pushed more fixes, could you test it again?
Nexuiz works now but everything else is still the same.
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