[Mesa-dev] r600g: status of my work on the shader optimization

Vadim Girlin vadimgirlin at gmail.com
Thu Feb 21 17:13:43 PST 2013

On 02/19/2013 08:39 PM, Andy Furniss wrote:
> Vadim Girlin wrote:
>> Could you please test glxgears and other simple mesa demos? It's easier
>> to spot the problems with small apps that don't use a lot of complex
>> shaders. If some of them don't work correctly, please send me the dumps
>> with "R600_DUMP_SHADERS=2 R600_SB_DUMP=3".
> All of the mesa demos work with and without llvm.
>> Also it might help if you can
>> look for piglit regressions against the piglit results with R600_SB=0
>> and send me the dumps for a few regressed tests.
> I don't actually have piglit - it was always a pain with cmake to get it
> to build on my old 32bit lfs with xorg/mesa installed under home.
> I do now have a new 64bit clfs build with everything in normal places -
> so maybe I'll give it a go on that - but I don't know how to use it as
> such.
> Even though it's "new" clfs uses gcc 4.6.3 so on there g++ is actually
> too old to build your tree - without changing some friends .... to
> friends class ...
> I don't know when I'll get time to learn piglit but for now here's
> working and not nexuiz.
> R600_DUMP_SHADERS=2 R600_SB_DUMP=3 nexuiz &> nexuiz-working-dump
> http://www.andyqos.ukfsn.org/nexuiz-working-dump
> R600_LLVM=0 R600_DUMP_SHADERS=2 R600_SB_DUMP=3 nexuiz &>
> nexuiz-corrupt-dump
> http://www.andyqos.ukfsn.org/nexuiz-corrupt-dump

I've pushed more fixes, could you test it again?


More information about the mesa-dev mailing list