[Mesa-dev] [Bug 61412] glCallLists performance extremely slow

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Mon Feb 25 10:43:30 PST 2013


--- Comment #2 from Kenneth Graunke <kenneth at whitecape.org> ---
Yeah, I think we're relying on the meta path for glBitmap in many cases.  We're
probably hitting software rasterization.

Still, 120 fps -> 8 fps is clearly not reasonable.

What generation of Intel hardware are you running?  (lspci -nn would tell you.)
 Can you post an apitrace which exhibits the problem?

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