[Mesa-dev] [Bug 61412] glCallLists performance extremely slow

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Mon Feb 25 11:19:52 PST 2013


--- Comment #3 from Eric Anholt <eric at anholt.net> ---
Please, please, please don't use display lists, and don't use bitmaps.  Display
lists are basically nvidia-only for performance, so it's a bad route to go. 
Use normal texturing and "discard" instructions to render your bitmaps, or
normal texturing and alhpa blending if you're doing fixed function.  Sticking
your textures in one big atlas and vertex data in a vbo, you'll get way better
performance than you'd ever get out of bitmap.

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