[Mesa-dev] [PATCH 0/4] Fix issue with overriding GL to 3.2 and GLSL to 1.50
Kenneth Graunke
kenneth at whitecape.org
Thu Feb 28 16:46:07 PST 2013
On 02/22/2013 11:27 AM, Jordan Justen wrote:
> Using MESA_GL_VERSION_OVERRIDE=3.2 and
> MESA_GLSL_VERSION_OVERRIDE=150 currently fails with piglit's
> shader_runner. For a GLSL 1.50 test, shader_runner wants to
> create a 3.2 core profile for a 1.50 test, but that was not
> working. Also, the compiler would assert during initialization
> if the version override was 1.50.
>
> Jordan Justen (4):
> glsl: allow GLSL compiler version to be overridden to 1.50
> mesa version: add _mesa_get_gl_version_override
> intel: update max versions based on MESA_GL_VERSION_OVERRIDE
> intel: Enable __DRI_API_OPENGL_CORE api with dri2 contexts
>
> src/glsl/builtin_variables.cpp | 2 +
> src/glsl/glsl_types.cpp | 1 +
> src/mesa/drivers/dri/intel/intel_screen.c | 12 ++++
> src/mesa/main/version.c | 94 ++++++++++++++++++++---------
> src/mesa/main/version.h | 3 +
> 5 files changed, 85 insertions(+), 27 deletions(-)
Series seems good to me. This should also eliminate a lot of the
terrible hacks I've had to do to get 3.2 stuff running.
For the series:
Reviewed-by: Kenneth Graunke <kenneth at whitecape.org>
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