[Mesa-dev] [PATCH 6/8] glcpp: Add --disable-line-continuations argument to standalone glcpp
Kenneth Graunke
kenneth at whitecape.org
Wed Jan 2 19:11:10 PST 2013
On 12/05/2012 05:32 PM, Carl Worth wrote:
> This will allow testing of disabled line-continuation on a case-by-case basis,
> (with the option communicated to the preprocessor via the GL context).
> ---
> src/glsl/glcpp/glcpp.c | 43 +++++++++++++++++++++++++++++++++++++++++--
> 1 file changed, 41 insertions(+), 2 deletions(-)
>
> diff --git a/src/glsl/glcpp/glcpp.c b/src/glsl/glcpp/glcpp.c
> index 79fbdac..5352703 100644
> --- a/src/glsl/glcpp/glcpp.c
> +++ b/src/glsl/glcpp/glcpp.c
> @@ -100,6 +100,18 @@ static void
> init_fake_gl_context (struct gl_context *gl_ctx)
> {
> gl_ctx->API = API_OPENGL_COMPAT;
> + gl_ctx->Const.DisableGLSLLineContinuations = false;
> +}
> +
> +static void
> +usage (void)
> +{
> + fprintf (stderr, "Usage: glcpp [OPTIONS] [--] [<filename>]\n");
> + fprintf (stderr, "\n");
> + fprintf (stderr, "Pre-process the given filename (stdin if no filename given).\n");
> + fprintf (stderr, "The following options are supported:\n");
> + fprintf (stderr, " --disable-line-continuations Do not interpret lines ending with a\n");
> + fprintf (stderr, " backslash ('\\') as a line continuation.\n");
> }
>
> int
> @@ -111,11 +123,38 @@ main (int argc, char *argv[])
> const char *shader;
> int ret;
> struct gl_context gl_ctx;
> + int i;
>
> init_fake_gl_context (&gl_ctx);
>
> - if (argc) {
> - filename = argv[1];
> + for (i = 1; i < argc; i++) {
> + /* An argument of -- means that no subsequent
> + * arguments are options.
> + */
> + if (strcmp(argv[i], "--") == 0) {
> + i++;
> + break;
> + }
> +
> + /* An argument not starting with '-' is not an
> + * option.
> + */
> + if (argv[i][0] != '-')
> + break;
> +
> + /* Interpret known options.
> + */
> + if (strcmp(argv[i], "--disable-line-continuations") == 0) {
> + gl_ctx.Const.DisableGLSLLineContinuations = true;
> + } else {
> + fprintf (stderr, "Unknown option: %s\n", argv[i]);
> + usage ();
> + exit (1);
> + }
> + }
> +
> + if (i < argc) {
> + filename = argv[i];
> }
>
> shader = load_text_file (ctx, filename);
Why not use getopt()? The standalone GLSL compiler already does, so it
doesn't add another dependency.
For the single option you've added here, your code is reasonable, but
ad-hoc option parsing gets out of control quick.
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