[Mesa-dev] [PATCH 6/8 v.2] glcpp: Add --disable-line-continuations argument to standalone glcpp
Carl Worth
cworth at cworth.org
Thu Jan 3 16:00:54 PST 2013
This will allow testing of disabled line-continuation on a case-by-case basis,
(with the option communicated to the preprocessor via the GL context).
---
Kenneth Graunke <kenneth at whitecape.org> writes:
> Why not use getopt()? The standalone GLSL compiler already does, so it
> doesn't add another dependency.
>
> For the single option you've added here, your code is reasonable, but
> ad-hoc option parsing gets out of control quick.
Fair enough. See attached updated patch.
Matt Turner <mattst88 at gmail.com> writes:
> I'd probably just make these six function calls a single one.
This is done as well.
Thanks for the review, guys. I really appreciate it.
-Carl
src/glsl/glcpp/glcpp.c | 41 +++++++++++++++++++++++++++++++++++++++--
1 file changed, 39 insertions(+), 2 deletions(-)
diff --git a/src/glsl/glcpp/glcpp.c b/src/glsl/glcpp/glcpp.c
index 79fbdac..b77dfed 100644
--- a/src/glsl/glcpp/glcpp.c
+++ b/src/glsl/glcpp/glcpp.c
@@ -24,6 +24,8 @@
#include <stdio.h>
#include <string.h>
#include <errno.h>
+#include <getopt.h>
+
#include "glcpp.h"
#include "main/mtypes.h"
#include "main/shaderobj.h"
@@ -100,8 +102,31 @@ static void
init_fake_gl_context (struct gl_context *gl_ctx)
{
gl_ctx->API = API_OPENGL_COMPAT;
+ gl_ctx->Const.DisableGLSLLineContinuations = false;
+}
+
+static void
+usage (void)
+{
+ fprintf (stderr,
+ "Usage: glcpp [OPTIONS] [--] [<filename>]\n"
+ "\n"
+ "Pre-process the given filename (stdin if no filename given).\n"
+ "The following options are supported:\n"
+ " --disable-line-continuations Do not interpret lines ending with a\n"
+ " backslash ('\\') as a line continuation.\n");
}
+enum {
+ DISABLE_LINE_CONTINUATIONS_OPT = CHAR_MAX + 1
+};
+
+const static struct option
+long_options[] = {
+ {"disable-line-continuations", no_argument, 0, DISABLE_LINE_CONTINUATIONS_OPT },
+ {0, 0, 0, 0 }
+};
+
int
main (int argc, char *argv[])
{
@@ -111,11 +136,23 @@ main (int argc, char *argv[])
const char *shader;
int ret;
struct gl_context gl_ctx;
+ int c;
init_fake_gl_context (&gl_ctx);
- if (argc) {
- filename = argv[1];
+ while ((c = getopt_long(argc, argv, "", long_options, NULL)) != -1) {
+ switch (c) {
+ case DISABLE_LINE_CONTINUATIONS_OPT:
+ gl_ctx.Const.DisableGLSLLineContinuations = true;
+ break;
+ default:
+ usage ();
+ exit (1);
+ }
+ }
+
+ if (optind < argc) {
+ filename = argv[optind];
}
shader = load_text_file (ctx, filename);
--
1.7.10.4
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