[Mesa-dev] [PATCH 5/7] intel: Fix framebuffer blitting to GL_COLOR_ATTACHMENTi when i!=0

Matt Turner mattst88 at gmail.com
Mon Jan 7 09:48:56 PST 2013

On Mon, Jan 7, 2013 at 8:16 AM, Anuj Phogat <anuj.phogat at gmail.com> wrote:
> This patch fixes a case when blitting to a framebuffer with
> renderbuffers/textures attached to GL_COLOR_ATTACHMENT{1, 2, ...}.
> Earlier we were incorrectly blitting to GL_COLOR_ATTACHMENT0 by default.
> Signed-off-by: Anuj Phogat <anuj.phogat at gmail.com>
> ---

There are two patch 5/7, and this one looks like it's the older version.

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