[Mesa-dev] [PATCH 5/7] intel: Fix framebuffer blitting to GL_COLOR_ATTACHMENTi when i!=0

Anuj Phogat anuj.phogat at gmail.com
Mon Jan 7 19:23:17 PST 2013


On Mon, Jan 7, 2013 at 11:18 PM, Matt Turner <mattst88 at gmail.com> wrote:
> On Mon, Jan 7, 2013 at 8:16 AM, Anuj Phogat <anuj.phogat at gmail.com> wrote:
>> This patch fixes a case when blitting to a framebuffer with
>> renderbuffers/textures attached to GL_COLOR_ATTACHMENT{1, 2, ...}.
>> Earlier we were incorrectly blitting to GL_COLOR_ATTACHMENT0 by default.
>>
>> Signed-off-by: Anuj Phogat <anuj.phogat at gmail.com>
>> ---
>
> There are two patch 5/7, and this one looks like it's the older version.
Right. This older version was left in the same directory by mistake.
Please ignore
this patch.


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