[Mesa-dev] [PATCH V2 0/7] gles3: Fix framebuffer blitting
kenneth at whitecape.org
Mon Jan 7 15:56:44 PST 2013
On 01/07/2013 08:16 AM, Anuj Phogat wrote:
> These patches are based on gles3 branch of mesa. They were circulated
> through the list in last week of Jan. After that I've made few changes
> based on suggestions from Ian, ken and Brian. All patches collectively
> fix 17 failing test cases in gles3 conformance framebuffer_blit
> and framebuffer_srgb_default_encoding.test.
> If there are no objections, I'd like to push these patches to gles3
> branch tomorrow.
> Anuj Phogat (5):
> mesa: Fix GL error generation in glBlitFramebuffer()
> meta: Add functionality to do _mesa_meta_BlitFrameBuffer() using glsl
> intel: Fix framebuffer blitting to GL_COLOR_ATTACHMENTi when i!=0
> mesa: Fix GL error generation in
> mesa: Add support to allow blitting to multiple color draw buffers
> Kenneth Graunke (2):
> mesa: Handle GL_BACK correctly for ES 3.0 in glDrawBuffers().
> mesa: Make ES3 glDrawBuffers() only accept BACK/NONE for the winsys
Patches 1-2 and 5-6 are:
Reviewed-by: Kenneth Graunke <kenneth at whitecape.org>
I submitted comments on 3 and 7. I'm not planning on reviewing 4.
Thanks Anuj! Sorry it took me so long to get to this.
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