[Mesa-dev] [PATCH 3/3] intel: Clean up confusion between logical and physical surface dimensions.

Eric Anholt eric at anholt.net
Thu Jan 10 18:12:35 PST 2013

Paul Berry <stereotype441 at gmail.com> writes:

> On 10 January 2013 12:01, Ian Romanick <idr at freedesktop.org> wrote:
>> On 01/08/2013 02:27 PM, Paul Berry wrote:
>> This is basically converting depth0 from logical to physical.  We had
>> discussed that this could cause problems with future cubemap arrays.  I may
>> not be following the code completely, but does this potential future
>> problem still loom?
> I think we're ok w.r.t. cubemap arrays.  Once we get around to supporting
> them, all we should have to do is remove the "assert(depth0 == 1)" line and
> replace "depth0 = 6" with "depth0 *= 6".

"get around to supporting them"?  We have GL_ARB_texture_cube_map_array
as of december.
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