[Mesa-dev] [PATCH 3/3] intel: Clean up confusion between logical and physical surface dimensions.
Chris Forbes
chrisf at ijw.co.nz
Thu Jan 10 20:23:43 PST 2013
Hi Paul,
They do work -- they just take the same path as TEXTURE_2D_ARRAY by
this point. It's possible that we're missing some assert(depth0 % 6 ==
0) for sanity there.
Have a look at this piglit:
tests/spec/arb_texture_cube_map_array/cubemap.c; it uses a 2-layer
cubemap array, and depth0 is 12 in intel_miptree_create_internal.
-- Chris
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