[Mesa-dev] [PATCH 3/3] swrast: fix blit code's nearest/linear coordinate arithmetic
Brian Paul
brianp at vmware.com
Mon Jan 21 07:59:39 PST 2013
Fixes piglit's fbo-blit-stretch test.
---
src/mesa/swrast/s_blit.c | 23 ++++++++---------------
1 files changed, 8 insertions(+), 15 deletions(-)
diff --git a/src/mesa/swrast/s_blit.c b/src/mesa/swrast/s_blit.c
index 08ec5e2..82fa43f 100644
--- a/src/mesa/swrast/s_blit.c
+++ b/src/mesa/swrast/s_blit.c
@@ -304,7 +304,8 @@ blit_nearest(struct gl_context *ctx,
}
for (dstRow = 0; dstRow < dstHeight; dstRow++) {
- GLint srcRow = (dstRow * srcHeight) / dstHeight;
+ GLfloat srcRowF = (dstRow + 0.5F) / dstHeight * srcHeight - 0.5F;
+ GLint srcRow = IROUND(srcRowF);
GLubyte *dstRowStart = dstMap + dstRowStride * dstRow;
ASSERT(srcRow >= 0);
@@ -404,17 +405,15 @@ resample_linear_row_ub(GLint srcWidth, GLint dstWidth,
const GLubyte (*srcColor0)[4] = (const GLubyte (*)[4]) srcBuffer0;
const GLubyte (*srcColor1)[4] = (const GLubyte (*)[4]) srcBuffer1;
GLubyte (*dstColor)[4] = (GLubyte (*)[4]) dstBuffer;
- const GLfloat dstWidthF = (GLfloat) dstWidth;
GLint dstCol;
for (dstCol = 0; dstCol < dstWidth; dstCol++) {
- const GLfloat srcCol = (dstCol * srcWidth) / dstWidthF;
- GLint srcCol0 = IFLOOR(srcCol);
+ const GLfloat srcCol = (dstCol + 0.5F) / dstWidth * srcWidth - 0.5F;
+ GLint srcCol0 = MAX2(0, IFLOOR(srcCol));
GLint srcCol1 = srcCol0 + 1;
GLfloat colWeight = srcCol - srcCol0; /* fractional part of srcCol */
GLfloat red, green, blue, alpha;
- ASSERT(srcCol0 >= 0);
ASSERT(srcCol0 < srcWidth);
ASSERT(srcCol1 <= srcWidth);
@@ -461,17 +460,15 @@ resample_linear_row_float(GLint srcWidth, GLint dstWidth,
const GLfloat (*srcColor0)[4] = (const GLfloat (*)[4]) srcBuffer0;
const GLfloat (*srcColor1)[4] = (const GLfloat (*)[4]) srcBuffer1;
GLfloat (*dstColor)[4] = (GLfloat (*)[4]) dstBuffer;
- const GLfloat dstWidthF = (GLfloat) dstWidth;
GLint dstCol;
for (dstCol = 0; dstCol < dstWidth; dstCol++) {
- const GLfloat srcCol = (dstCol * srcWidth) / dstWidthF;
- GLint srcCol0 = IFLOOR(srcCol);
+ const GLfloat srcCol = (dstCol + 0.5F) / dstWidth * srcWidth - 0.5F;
+ GLint srcCol0 = MAX2(0, IFLOOR(srcCol));
GLint srcCol1 = srcCol0 + 1;
GLfloat colWeight = srcCol - srcCol0; /* fractional part of srcCol */
GLfloat red, green, blue, alpha;
- ASSERT(srcCol0 >= 0);
ASSERT(srcCol0 < srcWidth);
ASSERT(srcCol1 <= srcWidth);
@@ -526,7 +523,6 @@ blit_linear(struct gl_context *ctx,
const GLint dstWidth = ABS(dstX1 - dstX0);
const GLint srcHeight = ABS(srcY1 - srcY0);
const GLint dstHeight = ABS(dstY1 - dstY0);
- const GLfloat dstHeightF = (GLfloat) dstHeight;
const GLint srcXpos = MIN2(srcX0, srcX1);
const GLint srcYpos = MIN2(srcY0, srcY1);
@@ -654,14 +650,11 @@ blit_linear(struct gl_context *ctx,
for (dstRow = 0; dstRow < dstHeight; dstRow++) {
const GLint dstY = dstYpos + dstRow;
- const GLfloat srcRow = (dstRow * srcHeight) / dstHeightF;
- GLint srcRow0 = IFLOOR(srcRow);
+ GLfloat srcRow = (dstRow + 0.5F) / dstHeight * srcHeight - 0.5F;
+ GLint srcRow0 = MAX2(0, IFLOOR(srcRow));
GLint srcRow1 = srcRow0 + 1;
GLfloat rowWeight = srcRow - srcRow0; /* fractional part of srcRow */
- ASSERT(srcRow >= 0);
- ASSERT(srcRow < srcHeight);
-
if (srcRow1 == srcHeight) {
/* last row fudge */
srcRow1 = srcRow0;
--
1.7.3.4
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