[Mesa-dev] [PATCH 3/3] swrast: fix blit code's nearest/linear coordinate arithmetic
Jose Fonseca
jfonseca at vmware.com
Tue Jan 22 11:31:26 PST 2013
I'm not familiar with swrast internals, but the changes look sensible from what I can tell.
Reviewed-by: Jose Fonseca <jfonseca at vmware.com>
----- Original Message -----
> Fixes piglit's fbo-blit-stretch test.
> ---
> src/mesa/swrast/s_blit.c | 23 ++++++++---------------
> 1 files changed, 8 insertions(+), 15 deletions(-)
>
> diff --git a/src/mesa/swrast/s_blit.c b/src/mesa/swrast/s_blit.c
> index 08ec5e2..82fa43f 100644
> --- a/src/mesa/swrast/s_blit.c
> +++ b/src/mesa/swrast/s_blit.c
> @@ -304,7 +304,8 @@ blit_nearest(struct gl_context *ctx,
> }
>
> for (dstRow = 0; dstRow < dstHeight; dstRow++) {
> - GLint srcRow = (dstRow * srcHeight) / dstHeight;
> + GLfloat srcRowF = (dstRow + 0.5F) / dstHeight * srcHeight -
> 0.5F;
> + GLint srcRow = IROUND(srcRowF);
> GLubyte *dstRowStart = dstMap + dstRowStride * dstRow;
>
> ASSERT(srcRow >= 0);
> @@ -404,17 +405,15 @@ resample_linear_row_ub(GLint srcWidth, GLint
> dstWidth,
> const GLubyte (*srcColor0)[4] = (const GLubyte (*)[4])
> srcBuffer0;
> const GLubyte (*srcColor1)[4] = (const GLubyte (*)[4])
> srcBuffer1;
> GLubyte (*dstColor)[4] = (GLubyte (*)[4]) dstBuffer;
> - const GLfloat dstWidthF = (GLfloat) dstWidth;
> GLint dstCol;
>
> for (dstCol = 0; dstCol < dstWidth; dstCol++) {
> - const GLfloat srcCol = (dstCol * srcWidth) / dstWidthF;
> - GLint srcCol0 = IFLOOR(srcCol);
> + const GLfloat srcCol = (dstCol + 0.5F) / dstWidth * srcWidth -
> 0.5F;
> + GLint srcCol0 = MAX2(0, IFLOOR(srcCol));
> GLint srcCol1 = srcCol0 + 1;
> GLfloat colWeight = srcCol - srcCol0; /* fractional part of
> srcCol */
> GLfloat red, green, blue, alpha;
>
> - ASSERT(srcCol0 >= 0);
> ASSERT(srcCol0 < srcWidth);
> ASSERT(srcCol1 <= srcWidth);
>
> @@ -461,17 +460,15 @@ resample_linear_row_float(GLint srcWidth, GLint
> dstWidth,
> const GLfloat (*srcColor0)[4] = (const GLfloat (*)[4])
> srcBuffer0;
> const GLfloat (*srcColor1)[4] = (const GLfloat (*)[4])
> srcBuffer1;
> GLfloat (*dstColor)[4] = (GLfloat (*)[4]) dstBuffer;
> - const GLfloat dstWidthF = (GLfloat) dstWidth;
> GLint dstCol;
>
> for (dstCol = 0; dstCol < dstWidth; dstCol++) {
> - const GLfloat srcCol = (dstCol * srcWidth) / dstWidthF;
> - GLint srcCol0 = IFLOOR(srcCol);
> + const GLfloat srcCol = (dstCol + 0.5F) / dstWidth * srcWidth -
> 0.5F;
> + GLint srcCol0 = MAX2(0, IFLOOR(srcCol));
> GLint srcCol1 = srcCol0 + 1;
> GLfloat colWeight = srcCol - srcCol0; /* fractional part of
> srcCol */
> GLfloat red, green, blue, alpha;
>
> - ASSERT(srcCol0 >= 0);
> ASSERT(srcCol0 < srcWidth);
> ASSERT(srcCol1 <= srcWidth);
>
> @@ -526,7 +523,6 @@ blit_linear(struct gl_context *ctx,
> const GLint dstWidth = ABS(dstX1 - dstX0);
> const GLint srcHeight = ABS(srcY1 - srcY0);
> const GLint dstHeight = ABS(dstY1 - dstY0);
> - const GLfloat dstHeightF = (GLfloat) dstHeight;
>
> const GLint srcXpos = MIN2(srcX0, srcX1);
> const GLint srcYpos = MIN2(srcY0, srcY1);
> @@ -654,14 +650,11 @@ blit_linear(struct gl_context *ctx,
>
> for (dstRow = 0; dstRow < dstHeight; dstRow++) {
> const GLint dstY = dstYpos + dstRow;
> - const GLfloat srcRow = (dstRow * srcHeight) / dstHeightF;
> - GLint srcRow0 = IFLOOR(srcRow);
> + GLfloat srcRow = (dstRow + 0.5F) / dstHeight * srcHeight -
> 0.5F;
> + GLint srcRow0 = MAX2(0, IFLOOR(srcRow));
> GLint srcRow1 = srcRow0 + 1;
> GLfloat rowWeight = srcRow - srcRow0; /* fractional part of
> srcRow */
>
> - ASSERT(srcRow >= 0);
> - ASSERT(srcRow < srcHeight);
> -
> if (srcRow1 == srcHeight) {
> /* last row fudge */
> srcRow1 = srcRow0;
> --
> 1.7.3.4
>
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