[Mesa-dev] [Bug 59688] New: piglit glsl-uniform-out-of-bounds-2 regression
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Mon Jan 21 17:41:58 PST 2013
https://bugs.freedesktop.org/show_bug.cgi?id=59688
Priority: medium
Bug ID: 59688
Keywords: regression
CC: idr at freedesktop.org
Assignee: mesa-dev at lists.freedesktop.org
Summary: piglit glsl-uniform-out-of-bounds-2 regression
Severity: normal
Classification: Unclassified
OS: Linux (All)
Reporter: vlee at freedesktop.org
Hardware: x86-64 (AMD64)
Status: NEW
Version: git
Component: Mesa core
Product: Mesa
mesa: 3a91e7955ace2885cfb23089852018a8037ca134 (master)
$ ./bin/glsl-uniform-out-of-bounds-2 -auto
active uniforms 2
trying bogus location -2
Mesa: User error: GL_INVALID_OPERATION in glUniform(location=-2)
Mesa: User error: GL_INVALID_OPERATION in glUniformMatrix(location=-2)
Mesa: User error: GL_INVALID_OPERATION in glGetUniform(location=-2)
trying bogus location 0
Mesa: User error: GL_INVALID_OPERATION in glUniform(type mismatch)
Unexpected GL error: GL_NO_ERROR 0x0
(Error at piglit/tests/shaders/glsl-uniform-out-of-bounds-2.c:150)
Expected GL error: GL_INVALID_OPERATION 0x502
FAIL: wrote matrix to bogus location
Unexpected GL error: GL_NO_ERROR 0x0
(Error at piglit/tests/shaders/glsl-uniform-out-of-bounds-2.c:155)
Expected GL error: GL_INVALID_OPERATION 0x502
FAIL: read from bogus location
trying bogus location 65533
Mesa: User error: GL_INVALID_OPERATION in glUniform(location=65533)
Mesa: User error: GL_INVALID_OPERATION in glUniformMatrix(location=65533)
Mesa: User error: GL_INVALID_OPERATION in glGetUniform(location=65533)
trying bogus location -3
Mesa: User error: GL_INVALID_OPERATION in glUniform(location=-3)
Mesa: User error: GL_INVALID_OPERATION in glUniformMatrix(location=-3)
Mesa: User error: GL_INVALID_OPERATION in glGetUniform(location=-3)
trying bogus location 1
Mesa: User error: GL_INVALID_OPERATION in glUniform(type mismatch)
Unexpected GL error: GL_NO_ERROR 0x0
(Error at piglit/tests/shaders/glsl-uniform-out-of-bounds-2.c:150)
Expected GL error: GL_INVALID_OPERATION 0x502
FAIL: wrote matrix to bogus location
Unexpected GL error: GL_NO_ERROR 0x0
(Error at piglit/tests/shaders/glsl-uniform-out-of-bounds-2.c:155)
Expected GL error: GL_INVALID_OPERATION 0x502
FAIL: read from bogus location
trying bogus location 65534
Mesa: User error: GL_INVALID_OPERATION in glUniform(location=65534)
Mesa: User error: GL_INVALID_OPERATION in glUniformMatrix(location=65534)
Mesa: User error: GL_INVALID_OPERATION in glGetUniform(location=65534)
trying bogus location -4
Mesa: User error: GL_INVALID_OPERATION in glUniform(location=-4)
Mesa: User error: GL_INVALID_OPERATION in glUniformMatrix(location=-4)
Mesa: User error: GL_INVALID_OPERATION in glGetUniform(location=-4)
trying bogus location 2
Mesa: User error: GL_INVALID_OPERATION in glUniform(location=2)
Mesa: User error: GL_INVALID_OPERATION in glUniformMatrix(location=2)
Mesa: User error: GL_INVALID_OPERATION in glGetUniform(location=2)
trying bogus location 65535
Mesa: User error: GL_INVALID_OPERATION in glUniform(location=65535)
Mesa: User error: GL_INVALID_OPERATION in glUniformMatrix(location=65535)
Mesa: User error: GL_INVALID_OPERATION in glGetUniform(location=65535)
trying bogus location -5
Mesa: User error: GL_INVALID_OPERATION in glUniform(location=-5)
Mesa: User error: GL_INVALID_OPERATION in glUniformMatrix(location=-5)
Mesa: User error: GL_INVALID_OPERATION in glGetUniform(location=-5)
trying bogus location 3
Mesa: User error: GL_INVALID_OPERATION in glUniform(location=3)
Mesa: User error: GL_INVALID_OPERATION in glUniformMatrix(location=3)
Mesa: User error: GL_INVALID_OPERATION in glGetUniform(location=3)
trying bogus location 65536
Unexpected GL error: GL_NO_ERROR 0x0
(Error at piglit/tests/shaders/glsl-uniform-out-of-bounds-2.c:145)
Expected GL error: GL_INVALID_OPERATION 0x502
FAIL: wrote vector to bogus location
Mesa: User error: GL_INVALID_OPERATION in glUniformMatrix(non-matrix uniform)
Unexpected GL error: GL_NO_ERROR 0x0
(Error at piglit/tests/shaders/glsl-uniform-out-of-bounds-2.c:155)
Expected GL error: GL_INVALID_OPERATION 0x502
FAIL: read from bogus location
trying bogus location -6
Mesa: User error: GL_INVALID_OPERATION in glUniform(location=-6)
Mesa: User error: GL_INVALID_OPERATION in glUniformMatrix(location=-6)
Mesa: User error: GL_INVALID_OPERATION in glGetUniform(location=-6)
trying bogus location 4
Mesa: User error: GL_INVALID_OPERATION in glUniform(location=4)
Mesa: User error: GL_INVALID_OPERATION in glUniformMatrix(location=4)
Mesa: User error: GL_INVALID_OPERATION in glGetUniform(location=4)
trying bogus location 65537
Unexpected GL error: GL_NO_ERROR 0x0
(Error at piglit/tests/shaders/glsl-uniform-out-of-bounds-2.c:145)
Expected GL error: GL_INVALID_OPERATION 0x502
FAIL: wrote vector to bogus location
Mesa: User error: GL_INVALID_OPERATION in glUniformMatrix(non-matrix uniform)
Unexpected GL error: GL_NO_ERROR 0x0
(Error at piglit/tests/shaders/glsl-uniform-out-of-bounds-2.c:155)
Expected GL error: GL_INVALID_OPERATION 0x502
FAIL: read from bogus location
PIGLIT: {'result': 'fail' }
8ef3c83ffe538d09380baaac5c3cd86a9f97ca47 is the first bad commit
commit 8ef3c83ffe538d09380baaac5c3cd86a9f97ca47
Author: Ian Romanick <ian.d.romanick at intel.com>
Date: Fri Dec 14 15:01:48 2012 -0800
mesa: Array uniform names are supposed to have [0] appended
This is required by OpenGL ES 3.0 and desktop OpenGL 4.2. Previous
version were ambiguous. This also matches the behavior of NVIDIA's
closed-source driver (version 304.64).
Fixed gles3conformance test uniform_buffer_object_getactiveuniform.
Several piglit tests expect glGetActiveUniform to *not* include the [0]
on the end. These tests were already failing on NVIDIA, and this change
regresses them on Mesa. Patches have been sent to the piglit mailing
list to fix the tests.
Signed-off-by: Ian Romanick <ian.d.romanick at intel.com>
Reviewed-by: Kenneth Graunke <kenneth at whitecape.org>
:040000 040000 4adc878d5fbe89b7eb863c23a6d33983b9474833
cae46d8af723e33e763cf27e2153682822e9329a M src
bisect run success
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