[Mesa-dev] [PATCH] glsl: Fix handling of array dereferences of vectors in opt_dead_code_local

Aras Pranckevicius aras at unity3d.com
Tue Jan 29 23:00:44 PST 2013


> --- a/src/glsl/opt_dead_code_local.cpp
> +++ b/src/glsl/opt_dead_code_local.cpp
> @@ -38,10 +38,73 @@
>  #include "ir_optimization.h"
>  #include "glsl_types.h"
>
> -static bool debug = false;
> +static bool debug = true;

Accidental debug flag?



--
Aras Pranckevičius
work: http://unity3d.com
home: http://aras-p.info


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