[Mesa-dev] [PATCH] glsl: Fix handling of array dereferences of vectors in opt_dead_code_local

Ian Romanick idr at freedesktop.org
Wed Jan 30 11:38:56 PST 2013


On 01/29/2013 11:00 PM, Aras Pranckevicius wrote:
>> --- a/src/glsl/opt_dead_code_local.cpp
>> +++ b/src/glsl/opt_dead_code_local.cpp
>> @@ -38,10 +38,73 @@
>>   #include "ir_optimization.h"
>>   #include "glsl_types.h"
>>
>> -static bool debug = false;
>> +static bool debug = true;
>
> Accidental debug flag?

Yes.  Good catch.  I'll fix that before pushing.

> --
> Aras Pranckevičius
> work: http://unity3d.com
> home: http://aras-p.info
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