[Mesa-dev] [PATCH 2/5] docs: update sourcetree
Andreas Boll
andreas.boll.dev at gmail.com
Wed Jan 30 13:39:30 PST 2013
glsl directory is located in src and not in src/egl
---
docs/sourcetree.html | 5 ++---
1 file changed, 2 insertions(+), 3 deletions(-)
diff --git a/docs/sourcetree.html b/docs/sourcetree.html
index deeda5d..94bc7d2 100644
--- a/docs/sourcetree.html
+++ b/docs/sourcetree.html
@@ -31,10 +31,10 @@ each directory.
<ul>
<li><b>docs</b> - EGL documentation
<li><b>drivers</b> - EGL drivers
- <li><b>glsl</b> - the GLSL compiler
<li><b>main</b> - main EGL library implementation. This is where all
the EGL API functions are implemented, like eglCreateContext().
</ul>
+ <li><b>glsl</b> - the GLSL compiler
<li><b>mesa</b> - Main Mesa sources
<ul>
<li><b>glapi</b> - OpenGL API dispatch layer. This is where all the
@@ -56,7 +56,6 @@ each directory.
</ul>
<li><b>x11</b> - Xlib-based software driver
<li><b>osmesa</b> - off-screen software driver
- <li><b>glslcompiler</b> - a stand-alone GLSL compiler driver
<li>XXX more
</ul>
<li><b>es</b> - OpenGL ES overlay, parallelly buildable with the core Mesa
@@ -64,7 +63,7 @@ each directory.
(not used with Gallium)
<li><b>ppc</b> - Assembly code/optimizations for PPC systems
(not used with Gallium)
- <li><b>shader</b> - Vertex/fragment shader and GLSL compiler code
+ <li><b>program</b> - Vertex/fragment shader and GLSL compiler code
<li><b>sparc</b> - Assembly code/optimizations for SPARC systems
(not used with Gallium)
<li><b>state_tracker</b> - State tracker / driver for Gallium. This
--
1.7.10.4
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