[Mesa-dev] [PATCH 2/5] docs: update sourcetree
Brian Paul
brianp at vmware.com
Wed Jan 30 14:05:09 PST 2013
On 01/30/2013 02:39 PM, Andreas Boll wrote:
> glsl directory is located in src and not in src/egl
> ---
> docs/sourcetree.html | 5 ++---
> 1 file changed, 2 insertions(+), 3 deletions(-)
>
> diff --git a/docs/sourcetree.html b/docs/sourcetree.html
> index deeda5d..94bc7d2 100644
> --- a/docs/sourcetree.html
> +++ b/docs/sourcetree.html
> @@ -31,10 +31,10 @@ each directory.
> <ul>
> <li><b>docs</b> - EGL documentation
> <li><b>drivers</b> - EGL drivers
> -<li><b>glsl</b> - the GLSL compiler
> <li><b>main</b> - main EGL library implementation. This is where all
> the EGL API functions are implemented, like eglCreateContext().
> </ul>
> +<li><b>glsl</b> - the GLSL compiler
> <li><b>mesa</b> - Main Mesa sources
> <ul>
> <li><b>glapi</b> - OpenGL API dispatch layer. This is where all the
src/mesa/glapi/ doesn't exist any more.
> @@ -56,7 +56,6 @@ each directory.
> </ul>
> <li><b>x11</b> - Xlib-based software driver
> <li><b>osmesa</b> - off-screen software driver
> - <li><b>glslcompiler</b> - a stand-alone GLSL compiler driver
> <li>XXX more
> </ul>
> <li><b>es</b> - OpenGL ES overlay, parallelly buildable with the core Mesa
> @@ -64,7 +63,7 @@ each directory.
> (not used with Gallium)
> <li><b>ppc</b> - Assembly code/optimizations for PPC systems
> (not used with Gallium)
I think src/mesa/ppc/ is empty now.
> -<li><b>shader</b> - Vertex/fragment shader and GLSL compiler code
> +<li><b>program</b> - Vertex/fragment shader and GLSL compiler code
> <li><b>sparc</b> - Assembly code/optimizations for SPARC systems
> (not used with Gallium)
> <li><b>state_tracker</b> - State tracker / driver for Gallium. This
Maybe this page is more trouble than it's worth.
-Brian
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