[Mesa-dev] [PATCH 2/5] docs: update sourcetree

Brian Paul brianp at vmware.com
Wed Jan 30 14:05:09 PST 2013


On 01/30/2013 02:39 PM, Andreas Boll wrote:
> glsl directory is located in src and not in src/egl
> ---
>   docs/sourcetree.html |    5 ++---
>   1 file changed, 2 insertions(+), 3 deletions(-)
>
> diff --git a/docs/sourcetree.html b/docs/sourcetree.html
> index deeda5d..94bc7d2 100644
> --- a/docs/sourcetree.html
> +++ b/docs/sourcetree.html
> @@ -31,10 +31,10 @@ each directory.
>       <ul>
>       <li><b>docs</b>  - EGL documentation
>       <li><b>drivers</b>  - EGL drivers
> -<li><b>glsl</b>  - the GLSL compiler
>       <li><b>main</b>  - main EGL library implementation.  This is where all
>           the EGL API functions are implemented, like eglCreateContext().
>       </ul>
> +<li><b>glsl</b>  - the GLSL compiler
>     <li><b>mesa</b>  - Main Mesa sources
>       <ul>
>       <li><b>glapi</b>  - OpenGL API dispatch layer.  This is where all the

src/mesa/glapi/ doesn't exist any more.

> @@ -56,7 +56,6 @@ each directory.
>              </ul>
>           <li><b>x11</b>  - Xlib-based software driver
>           <li><b>osmesa</b>  - off-screen software driver
> -	<li><b>glslcompiler</b>  - a stand-alone GLSL compiler driver
>           <li>XXX more
>           </ul>
>       <li><b>es</b>  - OpenGL ES overlay, parallelly buildable with the core Mesa
> @@ -64,7 +63,7 @@ each directory.
>           (not used with Gallium)
>       <li><b>ppc</b>  - Assembly code/optimizations for PPC systems
>           (not used with Gallium)

I think src/mesa/ppc/ is empty now.


> -<li><b>shader</b>  - Vertex/fragment shader and GLSL compiler code
> +<li><b>program</b>  - Vertex/fragment shader and GLSL compiler code
>       <li><b>sparc</b>  - Assembly code/optimizations for SPARC systems
>           (not used with Gallium)
>       <li><b>state_tracker</b>  - State tracker / driver for Gallium.  This


Maybe this page is more trouble than it's worth.

-Brian


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