[Mesa-dev] [PATCH 1/7] i965: Pull 3D texture layout code out into a helper function.
Kenneth Graunke
kenneth at whitecape.org
Tue Jul 2 11:49:36 PDT 2013
A bit cleaner than having it in one giant function.
Signed-off-by: Kenneth Graunke <kenneth at whitecape.org>
---
src/mesa/drivers/dri/i965/brw_tex_layout.c | 159 +++++++++++++++--------------
1 file changed, 82 insertions(+), 77 deletions(-)
diff --git a/src/mesa/drivers/dri/i965/brw_tex_layout.c b/src/mesa/drivers/dri/i965/brw_tex_layout.c
index f0736fa..fc929f8 100644
--- a/src/mesa/drivers/dri/i965/brw_tex_layout.c
+++ b/src/mesa/drivers/dri/i965/brw_tex_layout.c
@@ -66,6 +66,86 @@ brw_miptree_layout_texture_array(struct intel_context *intel,
mt->total_height = qpitch * mt->physical_depth0;
}
+static void
+brw_miptree_layout_texture_3d(struct intel_context *intel,
+ struct intel_mipmap_tree *mt)
+{
+ GLuint width = mt->physical_width0;
+ GLuint height = mt->physical_height0;
+ GLuint depth = mt->physical_depth0;
+ GLuint pack_x_pitch, pack_x_nr;
+ GLuint pack_y_pitch;
+ GLuint level;
+
+ mt->total_height = 0;
+
+ if (mt->compressed) {
+ mt->total_width = ALIGN(width, mt->align_w);
+ pack_y_pitch = (height + 3) / 4;
+ } else {
+ mt->total_width = mt->physical_width0;
+ pack_y_pitch = ALIGN(mt->physical_height0, mt->align_h);
+ }
+
+ pack_x_pitch = width;
+ pack_x_nr = 1;
+
+ for (level = mt->first_level ; level <= mt->last_level ; level++) {
+ GLint x = 0;
+ GLint y = 0;
+ GLint q, j;
+
+ intel_miptree_set_level_info(mt, level,
+ 0, mt->total_height,
+ width, height, depth);
+
+ for (q = 0; q < depth; /* empty */) {
+ for (j = 0; j < pack_x_nr && q < depth; j++, q++) {
+ intel_miptree_set_image_offset(mt, level, q, x, y);
+ x += pack_x_pitch;
+ }
+ if (x > mt->total_width)
+ mt->total_width = x;
+
+ x = 0;
+ y += pack_y_pitch;
+ }
+
+ mt->total_height += y;
+ width = minify(width, 1);
+ height = minify(height, 1);
+ if (mt->target == GL_TEXTURE_3D)
+ depth = minify(depth, 1);
+
+ if (mt->compressed) {
+ pack_y_pitch = (height + 3) / 4;
+
+ if (pack_x_pitch > ALIGN(width, mt->align_w)) {
+ pack_x_pitch = ALIGN(width, mt->align_w);
+ pack_x_nr <<= 1;
+ }
+ } else {
+ pack_x_nr <<= 1;
+ if (pack_x_pitch > 4) {
+ pack_x_pitch >>= 1;
+ }
+
+ if (pack_y_pitch > 2) {
+ pack_y_pitch >>= 1;
+ pack_y_pitch = ALIGN(pack_y_pitch, mt->align_h);
+ }
+ }
+ }
+
+ /* The 965's sampler lays cachelines out according to how accesses
+ * in the texture surfaces run, so they may be "vertical" through
+ * memory. As a result, the docs say in Surface Padding Requirements:
+ * Sampling Engine Surfaces that two extra rows of padding are required.
+ */
+ if (mt->target == GL_TEXTURE_CUBE_MAP)
+ mt->total_height += 2;
+}
+
void
brw_miptree_layout(struct intel_context *intel, struct intel_mipmap_tree *mt)
{
@@ -87,84 +167,9 @@ brw_miptree_layout(struct intel_context *intel, struct intel_mipmap_tree *mt)
assert(mt->physical_depth0 == 6);
/* FALLTHROUGH */
- case GL_TEXTURE_3D: {
- GLuint width = mt->physical_width0;
- GLuint height = mt->physical_height0;
- GLuint depth = mt->physical_depth0;
- GLuint pack_x_pitch, pack_x_nr;
- GLuint pack_y_pitch;
- GLuint level;
-
- mt->total_height = 0;
-
- if (mt->compressed) {
- mt->total_width = ALIGN(width, mt->align_w);
- pack_y_pitch = (height + 3) / 4;
- } else {
- mt->total_width = mt->physical_width0;
- pack_y_pitch = ALIGN(mt->physical_height0, mt->align_h);
- }
-
- pack_x_pitch = width;
- pack_x_nr = 1;
-
- for (level = mt->first_level ; level <= mt->last_level ; level++) {
- GLint x = 0;
- GLint y = 0;
- GLint q, j;
-
- intel_miptree_set_level_info(mt, level,
- 0, mt->total_height,
- width, height, depth);
-
- for (q = 0; q < depth; /* empty */) {
- for (j = 0; j < pack_x_nr && q < depth; j++, q++) {
- intel_miptree_set_image_offset(mt, level, q, x, y);
- x += pack_x_pitch;
- }
- if (x > mt->total_width)
- mt->total_width = x;
-
- x = 0;
- y += pack_y_pitch;
- }
-
-
- mt->total_height += y;
- width = minify(width, 1);
- height = minify(height, 1);
- if (mt->target == GL_TEXTURE_3D)
- depth = minify(depth, 1);
-
- if (mt->compressed) {
- pack_y_pitch = (height + 3) / 4;
-
- if (pack_x_pitch > ALIGN(width, mt->align_w)) {
- pack_x_pitch = ALIGN(width, mt->align_w);
- pack_x_nr <<= 1;
- }
- } else {
- pack_x_nr <<= 1;
- if (pack_x_pitch > 4) {
- pack_x_pitch >>= 1;
- }
-
- if (pack_y_pitch > 2) {
- pack_y_pitch >>= 1;
- pack_y_pitch = ALIGN(pack_y_pitch, mt->align_h);
- }
- }
-
- }
- /* The 965's sampler lays cachelines out according to how accesses
- * in the texture surfaces run, so they may be "vertical" through
- * memory. As a result, the docs say in Surface Padding Requirements:
- * Sampling Engine Surfaces that two extra rows of padding are required.
- */
- if (mt->target == GL_TEXTURE_CUBE_MAP)
- mt->total_height += 2;
+ case GL_TEXTURE_3D:
+ brw_miptree_layout_texture_3d(intel, mt);
break;
- }
case GL_TEXTURE_2D_ARRAY:
case GL_TEXTURE_1D_ARRAY:
--
1.8.3.1
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