[Mesa-dev] [PATCH RFC 1/3] glsl ES: Fix magnitude of gl_MaxVertexUniformVectors.

Paul Berry stereotype441 at gmail.com
Mon Jul 8 10:40:06 PDT 2013


Previously, we set it equal to MaxVertexUniformComponents.  It should
be MaxVertexUniformComponents / 4.

NOTE: This is a candidate for the stable branches.

Cc: mesa-stable at lists.freedesktop.org
---
 src/glsl/builtin_variables.cpp | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/src/glsl/builtin_variables.cpp b/src/glsl/builtin_variables.cpp
index f4ac205..58019c6 100644
--- a/src/glsl/builtin_variables.cpp
+++ b/src/glsl/builtin_variables.cpp
@@ -533,7 +533,7 @@ generate_common_ES_uniforms(exec_list *instructions,
    add_builtin_constant(instructions, symtab, "gl_MaxVertexAttribs",
 			state->Const.MaxVertexAttribs);
    add_builtin_constant(instructions, symtab, "gl_MaxVertexUniformVectors",
-			state->Const.MaxVertexUniformComponents);
+			state->Const.MaxVertexUniformComponents / 4);
    add_builtin_constant(instructions, symtab, "gl_MaxVertexTextureImageUnits",
 			state->Const.MaxVertexTextureImageUnits);
    add_builtin_constant(instructions, symtab, "gl_MaxCombinedTextureImageUnits",
-- 
1.8.3.2



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