[Mesa-dev] [PATCH V2] i965/blorp: Fix clear rectangle alignment in fast color clear
Anuj Phogat
anuj.phogat at gmail.com
Wed Jul 10 13:22:29 PDT 2013
>From BSpec: 3D-Media-GPGPU Engine > 3D Pipeline > Pixel >
Pixel Backend > MCS Buffer for Render Target(s) [DevIVB+]:
[DevHSW:GT3]: Clear rectangle must be aligned to two times
the number of pixels in the table shown below...
Observed no piglit, gles3conform regressions with this patch.
Fixes: https://bugs.freedesktop.org/show_bug.cgi?id=65744
Signed-off-by: Anuj Phogat <anuj.phogat at gmail.com>
---
src/mesa/drivers/dri/i965/brw_blorp_clear.cpp | 23 +++++++++++++++++++----
1 file changed, 19 insertions(+), 4 deletions(-)
diff --git a/src/mesa/drivers/dri/i965/brw_blorp_clear.cpp b/src/mesa/drivers/dri/i965/brw_blorp_clear.cpp
index 4ad7e00..6588b7f 100644
--- a/src/mesa/drivers/dri/i965/brw_blorp_clear.cpp
+++ b/src/mesa/drivers/dri/i965/brw_blorp_clear.cpp
@@ -260,10 +260,25 @@ brw_blorp_clear_params::brw_blorp_clear_params(struct brw_context *brw,
intel_get_non_msrt_mcs_alignment(brw, irb->mt, &x_align, &y_align);
x_align *= 16;
y_align *= 32;
- x0 = ROUND_DOWN_TO(x0, x_align);
- y0 = ROUND_DOWN_TO(y0, y_align);
- x1 = ALIGN(x1, x_align);
- y1 = ALIGN(y1, y_align);
+
+ if (brw->is_haswell && brw->gt == 3) {
+ /* From BSpec: 3D-Media-GPGPU Engine > 3D Pipeline > Pixel > Pixel
+ * Backend > MCS Buffer for Render Target(s) [DevIVB+]:
+ * [DevHSW:GT3]: Clear rectangle must be aligned to two times the
+ * number of pixels in the table shown below...
+ * x_align, y_align values computed above are the relevant entries
+ * in the referred table.
+ */
+ x0 = ROUND_DOWN_TO(x0, 2 * x_align);
+ y0 = ROUND_DOWN_TO(y0, 2 * y_align);
+ x1 = ALIGN(x1, 2 * x_align);
+ y1 = ALIGN(y1, 2 * y_align);
+ } else {
+ x0 = ROUND_DOWN_TO(x0, x_align);
+ y0 = ROUND_DOWN_TO(y0, y_align);
+ x1 = ALIGN(x1, x_align);
+ y1 = ALIGN(y1, y_align);
+ }
/* From the Ivy Bridge PRM, Vol2 Part1 11.7 "MCS Buffer for Render
* Target(s)", beneath the "Fast Color Clear" bullet (p327):
--
1.8.1.4
More information about the mesa-dev
mailing list