[Mesa-dev] [Bug 66850] glGenerateMipmap crashes when using GL_TEXTURE_2D_ARRAY with compressed internal format
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Tue Jul 16 13:55:06 PDT 2013
https://bugs.freedesktop.org/show_bug.cgi?id=66850
--- Comment #4 from Mikko Juola <mikjuo at gmail.com> ---
Created attachment 82505
--> https://bugs.freedesktop.org/attachment.cgi?id=82505&action=edit
Test program showing problem with glGetTexImage
After patching in these patches, it no longer crashes. However, I seem to be
unable to get back, with glGetTexImage, texture images in mipmap layers beyond
the first texture in the texture array. All base level images for all layers
can be fetched back just fine. Those aformentioned mipmap images, however, are
all completely black.
I modified and attached another test program to show the problem this time
around.
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