[Mesa-dev] [PATCH] mesa: Remove broken assertion about enabled texture targets.
Kenneth Graunke
kenneth at whitecape.org
Thu Jul 25 14:47:58 PDT 2013
For GLSL programs, enabledTargets can have more than one bit set. For
example, a shader that uses sampler2D and samplerCube uniforms will have
both TEXTURE_2D_BIT and TEXTURE_CUBE_BIT set.
The code that sets _ReallyEnabled already handles this, selecting the
"highest priority" texture target. We should simply use that.
Fixes new Piglit test incomplete-textures-of-multiple-types.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=62698
Signed-off-by: Kenneth Graunke <kenneth at whitecape.org>
Cc: Brian Paul <brianp at vmware.com>
---
src/mesa/main/texstate.c | 6 ++----
1 file changed, 2 insertions(+), 4 deletions(-)
Brian,
Does this seem right to you? Thanks!
--Ken
diff --git a/src/mesa/main/texstate.c b/src/mesa/main/texstate.c
index 741985c..afff013 100644
--- a/src/mesa/main/texstate.c
+++ b/src/mesa/main/texstate.c
@@ -594,8 +594,8 @@ update_texture_state( struct gl_context *ctx )
/* Look for the highest priority texture target that's enabled (or used
* by the vert/frag shaders) and "complete". That's the one we'll use
- * for texturing. If we're using vert/frag program we're guaranteed
- * that bitcount(enabledBits) <= 1.
+ * for texturing.
+ *
* Note that the TEXTURE_x_INDEX values are in high to low priority.
*/
for (texIndex = 0; texIndex < NUM_TEXTURE_TARGETS; texIndex++) {
@@ -624,8 +624,6 @@ update_texture_state( struct gl_context *ctx )
struct gl_texture_object *texObj;
gl_texture_index texTarget;
- assert(_mesa_bitcount(enabledTargets) == 1);
-
texTarget = (gl_texture_index) (ffs(enabledTargets) - 1);
texObj = _mesa_get_fallback_texture(ctx, texTarget);
--
1.8.3.3
More information about the mesa-dev
mailing list