[Mesa-dev] [PATCH] mesa: Remove broken assertion about enabled texture targets.
Brian Paul
brianp at vmware.com
Thu Jul 25 15:54:41 PDT 2013
On 07/25/2013 03:47 PM, Kenneth Graunke wrote:
> For GLSL programs, enabledTargets can have more than one bit set. For
> example, a shader that uses sampler2D and samplerCube uniforms will have
> both TEXTURE_2D_BIT and TEXTURE_CUBE_BIT set.
>
> The code that sets _ReallyEnabled already handles this, selecting the
> "highest priority" texture target. We should simply use that.
>
> Fixes new Piglit test incomplete-textures-of-multiple-types.
>
> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=62698
> Signed-off-by: Kenneth Graunke <kenneth at whitecape.org>
> Cc: Brian Paul <brianp at vmware.com>
> ---
> src/mesa/main/texstate.c | 6 ++----
> 1 file changed, 2 insertions(+), 4 deletions(-)
>
> Brian,
>
> Does this seem right to you? Thanks!
>
> --Ken
>
> diff --git a/src/mesa/main/texstate.c b/src/mesa/main/texstate.c
> index 741985c..afff013 100644
> --- a/src/mesa/main/texstate.c
> +++ b/src/mesa/main/texstate.c
> @@ -594,8 +594,8 @@ update_texture_state( struct gl_context *ctx )
>
> /* Look for the highest priority texture target that's enabled (or used
> * by the vert/frag shaders) and "complete". That's the one we'll use
> - * for texturing. If we're using vert/frag program we're guaranteed
> - * that bitcount(enabledBits) <= 1.
> + * for texturing.
> + *
> * Note that the TEXTURE_x_INDEX values are in high to low priority.
> */
> for (texIndex = 0; texIndex < NUM_TEXTURE_TARGETS; texIndex++) {
> @@ -624,8 +624,6 @@ update_texture_state( struct gl_context *ctx )
> struct gl_texture_object *texObj;
> gl_texture_index texTarget;
>
> - assert(_mesa_bitcount(enabledTargets) == 1);
> -
> texTarget = (gl_texture_index) (ffs(enabledTargets) - 1);
> texObj = _mesa_get_fallback_texture(ctx, texTarget);
>
>
Yeah, I think this is OK.
Reviewed-by: Brian Paul <brianp at vmware.com>
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