[Mesa-dev] [PATCH] glsl: Disallow auxiliary storage qualifiers on FS outputs.
Matt Turner
mattst88 at gmail.com
Fri Jul 26 22:06:30 PDT 2013
On Fri, Jul 26, 2013 at 9:25 PM, Kenneth Graunke <kenneth at whitecape.org> wrote:
> This has always been an error; we just forgot to check for it.
>
> Fixes Piglit's no-aux-qual-on-fs-output.frag.
>
> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=67333
> Signed-off-by: Kenneth Graunke <kenneth at whitecape.org>
> ---
> src/glsl/ast_to_hir.cpp | 14 ++++++++++++++
> 1 file changed, 14 insertions(+)
>
> diff --git a/src/glsl/ast_to_hir.cpp b/src/glsl/ast_to_hir.cpp
> index bfd5fda..be7755d 100644
> --- a/src/glsl/ast_to_hir.cpp
> +++ b/src/glsl/ast_to_hir.cpp
> @@ -2927,6 +2927,20 @@ ast_declarator_list::hir(exec_list *instructions,
> "'centroid in' cannot be used in a vertex shader");
> }
>
> + /* Section 4.3.6 of the GLSL 1.30 specification states:
> + * "It is an error to use centroid out in a fragment shader."
> + *
> + * The GL_ARB_shading_language_420pack extension specification states:
> + * "It is an error to use auxiliary storage qualifiers or interpolation
> + * qualifiers on an output in a fragment shader."
> + */
> + if (state->target == fragment_shader &&
> + this->type->qualifier.flags.q.out &&
> + this->type->qualifier.has_auxiliary_storage()) {
> + _mesa_glsl_error(&loc, state,
> + "auxiliary storage qualifiers cannot be used on "
> + "fragment shader outputs");
> + }
>
> /* Precision qualifiers exists only in GLSL versions 1.00 and >= 1.30.
> */
> --
> 1.8.3.3
Reviewed-by: Matt Turner <mattst88 at gmail.com>
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