[Mesa-dev] [PATCH 3/4] mesa: Don't call driver RenderTexture for invalid zoffset
Ian Romanick
idr at freedesktop.org
Sun Jul 28 12:56:53 PDT 2013
From: Ian Romanick <ian.d.romanick at intel.com>
This fixes the segfault in the 'invalid slice of 3D texture' and
'invalid layer of an array texture' subtests of piglit's fbo-incomplete
test.
The 'invalid layer of an array texture' subtest still fails.
Signed-off-by: Ian Romanick <ian.d.romanick at intel.com>
Cc: mesa-stable at lists.freedesktop.org
---
src/mesa/main/fbobject.c | 3 +++
1 file changed, 3 insertions(+)
diff --git a/src/mesa/main/fbobject.c b/src/mesa/main/fbobject.c
index f10af41..b393d91 100644
--- a/src/mesa/main/fbobject.c
+++ b/src/mesa/main/fbobject.c
@@ -355,6 +355,9 @@ driver_RenderTexture_is_safe(const struct gl_renderbuffer_attachment *att)
if (texImage->Width == 0 || texImage->Height == 0 || texImage->Depth == 0)
return false;
+ if (att->Zoffset > texImage->Depth)
+ return false;
+
return true;
}
--
1.8.1.4
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