[Mesa-dev] [PATCH 5/4] mesa: Generate a renderbuffer wrapper even if the texture has no image
Ian Romanick
idr at freedesktop.org
Sun Jul 28 13:12:15 PDT 2013
From: Ian Romanick <ian.d.romanick at intel.com>
This prevents a segfault in check_begin_texture_render when an FBO is
rebound while in this state. This fixes the piglit test
fbo-incomplete-invalid-texture.
Signed-off-by: Ian Romanick <ian.d.romanick at intel.com>
Cc: mesa-stable at lists.freedesktop.org
---
I accidentally forgot to send this one with the previous group.
src/mesa/main/fbobject.c | 5 +++--
1 file changed, 3 insertions(+), 2 deletions(-)
diff --git a/src/mesa/main/fbobject.c b/src/mesa/main/fbobject.c
index 151903b..c859dd3 100644
--- a/src/mesa/main/fbobject.c
+++ b/src/mesa/main/fbobject.c
@@ -382,8 +382,6 @@ _mesa_update_texture_renderbuffer(struct gl_context *ctx,
struct gl_renderbuffer *rb;
texImage = att->Texture->Image[att->CubeMapFace][att->TextureLevel];
- if (!texImage)
- return;
rb = att->Renderbuffer;
if (!rb) {
@@ -402,6 +400,9 @@ _mesa_update_texture_renderbuffer(struct gl_context *ctx,
rb->NeedsFinishRenderTexture = ctx->Driver.FinishRenderTexture != NULL;
}
+ if (!texImage)
+ return;
+
rb->_BaseFormat = texImage->_BaseFormat;
rb->Format = texImage->TexFormat;
rb->InternalFormat = texImage->InternalFormat;
--
1.8.1.4
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