[Mesa-dev] [PATCH 10/34] glsl: add builtins for geometry shaders.
Kenneth Graunke
kenneth at whitecape.org
Tue Jul 30 11:13:05 PDT 2013
On 07/28/2013 11:03 PM, Paul Berry wrote:
> From: Bryan Cain <bryancain3 at gmail.com>
>
> v2 (Paul Berry <stereotype441 at gmail.com>): Account for rework of
> builtin_variables.cpp. Use INTERP_QUALIFIER_FLAT for gl_PrimitiveID
> so that it will obey provoking vertex conventions. Convert to GLSL
> 1.50 style geometry shaders.
> ---
> src/glsl/builtin_variables.cpp | 11 +++++++++--
> src/glsl/builtins/ir/EmitVertex.ir | 5 +++++
> src/glsl/builtins/ir/EndPrimitive.ir | 5 +++++
> src/glsl/builtins/profiles/150.geom | 3 +++
> src/glsl/builtins/tools/generate_builtins.py | 6 ++++--
> 5 files changed, 26 insertions(+), 4 deletions(-)
> create mode 100644 src/glsl/builtins/ir/EmitVertex.ir
> create mode 100644 src/glsl/builtins/ir/EndPrimitive.ir
> create mode 100644 src/glsl/builtins/profiles/150.geom
>
> diff --git a/src/glsl/builtin_variables.cpp b/src/glsl/builtin_variables.cpp
> index 1e88b6a..9d927a4 100644
> --- a/src/glsl/builtin_variables.cpp
> +++ b/src/glsl/builtin_variables.cpp
> @@ -686,8 +686,10 @@ builtin_variable_generator::generate_gs_special_vars()
> * the specific case of gl_PrimitiveIDIn. So we don't need to treat
> * gl_PrimitiveIDIn as an {ARB,EXT}_geometry_shader4-only variable.
> */
> - add_input(VARYING_SLOT_PRIMITIVE_ID, int_t, "gl_PrimitiveIDIn");
> - add_output(VARYING_SLOT_PRIMITIVE_ID, int_t, "gl_PrimitiveID");
> + add_input(VARYING_SLOT_PRIMITIVE_ID, int_t, "gl_PrimitiveIDIn")
> + ->interpolation = INTERP_QUALIFIER_FLAT;
> + add_output(VARYING_SLOT_PRIMITIVE_ID, int_t, "gl_PrimitiveID")
> + ->interpolation = INTERP_QUALIFIER_FLAT;
> }
This took a moment to understand :)
Could we instead use a temporary? Something like:
ir_variable *var;
var = add_input(VARYING_SLOT_PRIMITIVE_ID, int_t, "gl_PrimitiveIDIn");
var->interpolation = INTERP_QUALIFIER_FLAT;
var = add_input(VARYING_SLOT_PRIMITIVE_ID, int_t, "gl_PrimitiveID");
var->interpolation = INTERP_QUALIFIER_FLAT;
etc.
>
>
> @@ -702,6 +704,11 @@ builtin_variable_generator::generate_fs_special_vars()
> if (state->is_version(120, 100))
> add_input(VARYING_SLOT_PNTC, vec2_t, "gl_PointCoord");
>
> + if (state->is_version(150, 0)) {
> + add_input(VARYING_SLOT_PRIMITIVE_ID, int_t, "gl_PrimitiveID")
> + ->interpolation = INTERP_QUALIFIER_FLAT;
Ditto.
> + }
> +
> /* gl_FragColor and gl_FragData were deprecated starting in desktop GLSL
> * 1.30, and were relegated to the compatibility profile in GLSL 4.20.
> * They were removed from GLSL ES 3.00.
> diff --git a/src/glsl/builtins/ir/EmitVertex.ir b/src/glsl/builtins/ir/EmitVertex.ir
> new file mode 100644
> index 0000000..e08ec62
> --- /dev/null
> +++ b/src/glsl/builtins/ir/EmitVertex.ir
> @@ -0,0 +1,5 @@
> +((function EmitVertex
> + (signature void
> + (parameters)
> + ((emitvertex)))
> +))
> diff --git a/src/glsl/builtins/ir/EndPrimitive.ir b/src/glsl/builtins/ir/EndPrimitive.ir
> new file mode 100644
> index 0000000..ea6ecfd
> --- /dev/null
> +++ b/src/glsl/builtins/ir/EndPrimitive.ir
> @@ -0,0 +1,5 @@
> +((function EndPrimitive
> + (signature void
> + (parameters)
> + ((endprim)))
> +))
> diff --git a/src/glsl/builtins/profiles/150.geom b/src/glsl/builtins/profiles/150.geom
> new file mode 100644
> index 0000000..d2ab891
> --- /dev/null
> +++ b/src/glsl/builtins/profiles/150.geom
> @@ -0,0 +1,3 @@
> +#version 150
> +void EmitVertex();
> +void EndPrimitive();
> diff --git a/src/glsl/builtins/tools/generate_builtins.py b/src/glsl/builtins/tools/generate_builtins.py
> index 85bd5dd..54c5a49 100755
> --- a/src/glsl/builtins/tools/generate_builtins.py
> +++ b/src/glsl/builtins/tools/generate_builtins.py
> @@ -125,7 +125,7 @@ def write_profiles():
>
> def get_profile_list():
> profile_files = []
> - for extension in ['glsl', 'frag', 'vert']:
> + for extension in ['glsl', 'frag', 'vert', 'geom']:
> path_glob = path.join(
> path.join(builtins_dir, 'profiles'), '*.' + extension)
> profile_files.extend(glob(path_glob))
> @@ -279,10 +279,12 @@ _mesa_glsl_initialize_functions(struct _mesa_glsl_parse_state *state)
> check = 'state->target == vertex_shader && '
> elif profile.endswith('_frag'):
> check = 'state->target == fragment_shader && '
> + elif profile.endswith('_geom'):
> + check = 'state->target == geometry_shader && '
> else:
> check = ''
>
> - version = re.sub(r'_(glsl|vert|frag)$', '', profile)
> + version = re.sub(r'_(glsl|vert|frag|geom)$', '', profile)
> if version[0].isdigit():
> is_es = version.endswith('es')
> if is_es:
>
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