[Mesa-dev] [PATCH 10/34] glsl: add builtins for geometry shaders.
Paul Berry
stereotype441 at gmail.com
Sun Jul 28 23:03:36 PDT 2013
From: Bryan Cain <bryancain3 at gmail.com>
v2 (Paul Berry <stereotype441 at gmail.com>): Account for rework of
builtin_variables.cpp. Use INTERP_QUALIFIER_FLAT for gl_PrimitiveID
so that it will obey provoking vertex conventions. Convert to GLSL
1.50 style geometry shaders.
---
src/glsl/builtin_variables.cpp | 11 +++++++++--
src/glsl/builtins/ir/EmitVertex.ir | 5 +++++
src/glsl/builtins/ir/EndPrimitive.ir | 5 +++++
src/glsl/builtins/profiles/150.geom | 3 +++
src/glsl/builtins/tools/generate_builtins.py | 6 ++++--
5 files changed, 26 insertions(+), 4 deletions(-)
create mode 100644 src/glsl/builtins/ir/EmitVertex.ir
create mode 100644 src/glsl/builtins/ir/EndPrimitive.ir
create mode 100644 src/glsl/builtins/profiles/150.geom
diff --git a/src/glsl/builtin_variables.cpp b/src/glsl/builtin_variables.cpp
index 1e88b6a..9d927a4 100644
--- a/src/glsl/builtin_variables.cpp
+++ b/src/glsl/builtin_variables.cpp
@@ -686,8 +686,10 @@ builtin_variable_generator::generate_gs_special_vars()
* the specific case of gl_PrimitiveIDIn. So we don't need to treat
* gl_PrimitiveIDIn as an {ARB,EXT}_geometry_shader4-only variable.
*/
- add_input(VARYING_SLOT_PRIMITIVE_ID, int_t, "gl_PrimitiveIDIn");
- add_output(VARYING_SLOT_PRIMITIVE_ID, int_t, "gl_PrimitiveID");
+ add_input(VARYING_SLOT_PRIMITIVE_ID, int_t, "gl_PrimitiveIDIn")
+ ->interpolation = INTERP_QUALIFIER_FLAT;
+ add_output(VARYING_SLOT_PRIMITIVE_ID, int_t, "gl_PrimitiveID")
+ ->interpolation = INTERP_QUALIFIER_FLAT;
}
@@ -702,6 +704,11 @@ builtin_variable_generator::generate_fs_special_vars()
if (state->is_version(120, 100))
add_input(VARYING_SLOT_PNTC, vec2_t, "gl_PointCoord");
+ if (state->is_version(150, 0)) {
+ add_input(VARYING_SLOT_PRIMITIVE_ID, int_t, "gl_PrimitiveID")
+ ->interpolation = INTERP_QUALIFIER_FLAT;
+ }
+
/* gl_FragColor and gl_FragData were deprecated starting in desktop GLSL
* 1.30, and were relegated to the compatibility profile in GLSL 4.20.
* They were removed from GLSL ES 3.00.
diff --git a/src/glsl/builtins/ir/EmitVertex.ir b/src/glsl/builtins/ir/EmitVertex.ir
new file mode 100644
index 0000000..e08ec62
--- /dev/null
+++ b/src/glsl/builtins/ir/EmitVertex.ir
@@ -0,0 +1,5 @@
+((function EmitVertex
+ (signature void
+ (parameters)
+ ((emitvertex)))
+))
diff --git a/src/glsl/builtins/ir/EndPrimitive.ir b/src/glsl/builtins/ir/EndPrimitive.ir
new file mode 100644
index 0000000..ea6ecfd
--- /dev/null
+++ b/src/glsl/builtins/ir/EndPrimitive.ir
@@ -0,0 +1,5 @@
+((function EndPrimitive
+ (signature void
+ (parameters)
+ ((endprim)))
+))
diff --git a/src/glsl/builtins/profiles/150.geom b/src/glsl/builtins/profiles/150.geom
new file mode 100644
index 0000000..d2ab891
--- /dev/null
+++ b/src/glsl/builtins/profiles/150.geom
@@ -0,0 +1,3 @@
+#version 150
+void EmitVertex();
+void EndPrimitive();
diff --git a/src/glsl/builtins/tools/generate_builtins.py b/src/glsl/builtins/tools/generate_builtins.py
index 85bd5dd..54c5a49 100755
--- a/src/glsl/builtins/tools/generate_builtins.py
+++ b/src/glsl/builtins/tools/generate_builtins.py
@@ -125,7 +125,7 @@ def write_profiles():
def get_profile_list():
profile_files = []
- for extension in ['glsl', 'frag', 'vert']:
+ for extension in ['glsl', 'frag', 'vert', 'geom']:
path_glob = path.join(
path.join(builtins_dir, 'profiles'), '*.' + extension)
profile_files.extend(glob(path_glob))
@@ -279,10 +279,12 @@ _mesa_glsl_initialize_functions(struct _mesa_glsl_parse_state *state)
check = 'state->target == vertex_shader && '
elif profile.endswith('_frag'):
check = 'state->target == fragment_shader && '
+ elif profile.endswith('_geom'):
+ check = 'state->target == geometry_shader && '
else:
check = ''
- version = re.sub(r'_(glsl|vert|frag)$', '', profile)
+ version = re.sub(r'_(glsl|vert|frag|geom)$', '', profile)
if version[0].isdigit():
is_es = version.endswith('es')
if is_es:
--
1.8.3.4
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