[Mesa-dev] [PATCH 20/34] mesa: Validate the drawing primitive against the geometry shader input primitive type.

Kenneth Graunke kenneth at whitecape.org
Tue Jul 30 15:41:29 PDT 2013


On 07/28/2013 11:03 PM, Paul Berry wrote:
> From: Fabian Bieler <fabianbieler at fastmail.fm>
>
> Reviewed-by: Paul Berry <stereotype441 at gmail.com>
> ---
>   src/mesa/main/api_validate.c | 68 ++++++++++++++++++++++++++++++++++++++++++++
>   1 file changed, 68 insertions(+)
>
> diff --git a/src/mesa/main/api_validate.c b/src/mesa/main/api_validate.c
> index 8a2ec7b..7d4a4c1 100644
> --- a/src/mesa/main/api_validate.c
> +++ b/src/mesa/main/api_validate.c
> @@ -245,6 +245,74 @@ _mesa_valid_prim_mode(struct gl_context *ctx, GLenum mode, const char *name)
>         return GL_FALSE;
>      }
>
> +   /* From the ARB_geometry_shader4 spec:
> +    *
> +    * The error INVALID_OPERATION is generated if Begin, or any command that
> +    * implicitly calls Begin, is called when a geometry shader is active and:
> +    *
> +    * * the input primitive type of the current geometry shader is
> +    *   POINTS and <mode> is not POINTS,
> +    *
> +    * * the input primitive type of the current geometry shader is
> +    *   LINES and <mode> is not LINES, LINE_STRIP, or LINE_LOOP,
> +    *
> +    * * the input primitive type of the current geometry shader is
> +    *   TRIANGLES and <mode> is not TRIANGLES, TRIANGLE_STRIP or
> +    *   TRIANGLE_FAN,
> +    *
> +    * * the input primitive type of the current geometry shader is
> +    *   LINES_ADJACENCY_ARB and <mode> is not LINES_ADJACENCY_ARB or
> +    *   LINE_STRIP_ADJACENCY_ARB, or
> +    *
> +    * * the input primitive type of the current geometry shader is
> +    *   TRIANGLES_ADJACENCY_ARB and <mode> is not
> +    *   TRIANGLES_ADJACENCY_ARB or TRIANGLE_STRIP_ADJACENCY_ARB.
> +    *
> +   */
> +   if(ctx->Shader.CurrentGeometryProgram) {

Style nit: missing space.  should be:

    if (ctx->Shader.CurrentGeometryProgram) {

> +      const GLenum geom_mode =
> +         ctx->Shader.CurrentGeometryProgram->Geom.InputType;
> +      switch (mode) {
> +      case GL_POINTS:
> +         valid_enum = (geom_mode == GL_POINTS);
> +         break;
> +      case GL_LINES:
> +      case GL_LINE_LOOP:
> +      case GL_LINE_STRIP:
> +         valid_enum = (geom_mode == GL_LINES);
> +         break;
> +      case GL_TRIANGLES:
> +      case GL_TRIANGLE_STRIP:
> +      case GL_TRIANGLE_FAN:
> +         valid_enum = (geom_mode == GL_TRIANGLES);
> +         break;
> +      case GL_QUADS:
> +      case GL_QUAD_STRIP:
> +      case GL_POLYGON:
> +         valid_enum = false;
> +         break;
> +      case GL_LINES_ADJACENCY:
> +      case GL_LINE_STRIP_ADJACENCY:
> +         valid_enum = (geom_mode == GL_LINES_ADJACENCY);
> +         break;
> +      case GL_TRIANGLES_ADJACENCY:
> +      case GL_TRIANGLE_STRIP_ADJACENCY:
> +         valid_enum = (geom_mode == GL_TRIANGLES_ADJACENCY);
> +         break;
> +      default:
> +         valid_enum = false;
> +         break;
> +      }
> +      if (!valid_enum) {
> +         _mesa_error(ctx, GL_INVALID_OPERATION,
> +                     "%s(mode=%s vs geometry shader input %s)",
> +                     name,
> +                     _mesa_lookup_prim_by_nr(mode),
> +                     _mesa_lookup_prim_by_nr(geom_mode));
> +         return GL_FALSE;
> +      }
> +   }
> +
>      /* From the GL_EXT_transform_feedback spec:
>       *
>       *     "The error INVALID_OPERATION is generated if Begin, or any command
>



More information about the mesa-dev mailing list