[Mesa-dev] [PATCH 20/34] mesa: Validate the drawing primitive against the geometry shader input primitive type.
Paul Berry
stereotype441 at gmail.com
Tue Jul 30 20:32:22 PDT 2013
On 30 July 2013 15:41, Kenneth Graunke <kenneth at whitecape.org> wrote:
> On 07/28/2013 11:03 PM, Paul Berry wrote:
>
>> From: Fabian Bieler <fabianbieler at fastmail.fm>
>>
>> Reviewed-by: Paul Berry <stereotype441 at gmail.com>
>> ---
>> src/mesa/main/api_validate.c | 68 ++++++++++++++++++++++++++++++**
>> ++++++++++++++
>> 1 file changed, 68 insertions(+)
>>
>> diff --git a/src/mesa/main/api_validate.c b/src/mesa/main/api_validate.c
>> index 8a2ec7b..7d4a4c1 100644
>> --- a/src/mesa/main/api_validate.c
>> +++ b/src/mesa/main/api_validate.c
>> @@ -245,6 +245,74 @@ _mesa_valid_prim_mode(struct gl_context *ctx, GLenum
>> mode, const char *name)
>> return GL_FALSE;
>> }
>>
>> + /* From the ARB_geometry_shader4 spec:
>> + *
>> + * The error INVALID_OPERATION is generated if Begin, or any command
>> that
>> + * implicitly calls Begin, is called when a geometry shader is active
>> and:
>> + *
>> + * * the input primitive type of the current geometry shader is
>> + * POINTS and <mode> is not POINTS,
>> + *
>> + * * the input primitive type of the current geometry shader is
>> + * LINES and <mode> is not LINES, LINE_STRIP, or LINE_LOOP,
>> + *
>> + * * the input primitive type of the current geometry shader is
>> + * TRIANGLES and <mode> is not TRIANGLES, TRIANGLE_STRIP or
>> + * TRIANGLE_FAN,
>> + *
>> + * * the input primitive type of the current geometry shader is
>> + * LINES_ADJACENCY_ARB and <mode> is not LINES_ADJACENCY_ARB or
>> + * LINE_STRIP_ADJACENCY_ARB, or
>> + *
>> + * * the input primitive type of the current geometry shader is
>> + * TRIANGLES_ADJACENCY_ARB and <mode> is not
>> + * TRIANGLES_ADJACENCY_ARB or TRIANGLE_STRIP_ADJACENCY_ARB.
>> + *
>> + */
>> + if(ctx->Shader.**CurrentGeometryProgram) {
>>
>
> Style nit: missing space. should be:
>
> if (ctx->Shader.**CurrentGeometryProgram) {
Fixed.
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