[Mesa-dev] and a random apitrace/gallium question..

Rob Clark robdclark at gmail.com
Mon Jun 3 08:58:56 PDT 2013


On Mon, Jun 3, 2013 at 11:56 AM, Jose Fonseca <jfonseca at vmware.com> wrote:
>
>
> ----- Original Message -----
>> On Mon, Jun 3, 2013 at 10:41 AM, Jose Fonseca <jfonseca at vmware.com> wrote:
>> > ----- Original Message -----
>> >> On Fri, May 31, 2013 at 10:18 AM, José Fonseca <jose.r.fonseca at gmail.com>
>> >> wrote:
>> >> > I'd support such change. Be it through GL_GREMEDY_string_marker, or
>> >> > ARB_debug_output's glDebugMessageInsertARB(DEBUG_SOURCE_THIRD_PARTY_ARB,
>> >> > ...), or KHR_debug's glPushDebugGroup(). A Gallium interface change
>> >> > would
>> >> > be
>> >> > necessary to pass these annotations to the drivers. This discussion
>> >> > would
>> >> > be
>> >> > more appropriate in Mesa-dev mailing list though.
>> >
>> > I looked at the relevant specs (KHR_debug, ARB_debug_output), and I believe
>> > the most natural / standard-compliant way of implementing this would be to
>> > rely on glDebugMessageInsertARB(GL_DEBUG_SOURCE_THIRD_PARTY_ARB).
>>
>> hmm, these look more about letting the gl driver send log msgs to the
>> app..
>
> Far from it. The spec is crystal clear on that regard, from http://www.opengl.org/registry/specs/KHR/debug.txt :
>
>     [...]
>
>     This extension also defines debug markers, a mechanism for the OpenGL
>     application to annotate the command stream with markers for discrete
>     events.

ahh, my bad.. I stopped reading too soon :-P

yeah, then it sounds like a good fit

BR,
-R

>     [...]
>
>     5.5.1 - Debug Messages
>
>     A debug message is uniquely identified by the source that generated
>     it, a type within that source, and an unsigned integer ID
>     identifying the message within that type.  The message source is
>     one of the symbolic constants listed in Table 5.3.  The message
>     type is one of the symbolic constants listed in Table 5.4.
>
>     Debug Output Message Source           Messages Generated by
>     ---------------------------           ---------------------
>     DEBUG_SOURCE_API_ARB                  The GL
>
>     DEBUG_SOURCE_SHADER_COMPILER_ARB      The GLSL shader compiler or compilers for
>                                           other extension-provided languages
>
>     DEBUG_SOURCE_WINDOW_SYSTEM_ARB        The window system, such as WGL or GLX
>
>     DEBUG_SOURCE_THIRD_PARTY_ARB          External debuggers or third-party middleware
>                                           libraries
>
>     DEBUG_SOURCE_APPLICATION_ARB          The application
>
>     DEBUG_SOURCE_OTHER_ARB                Sources that do not fit to any of the ones listed above
>     ----------------------------------------------------------------------------
>     Table 5.3: Sources of debug output messages.  Each message must originate
>     from a source listed in this table.
>
>
>> although maybe it is the best extension we have?
>
> It seems to fit our needs quite well AFAICT.  KHR_debug is pretty much a superset of everything out there, plus it is part of core OpenGL 4.3.  And there is even a source for our needs -- DEBUG_SOURCE_THIRD_PARTY_ARB -- "External debuggers"...
>
> Jose


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