[Mesa-dev] Do we support front buffer rendering with EGL? Do we want to?

Henri Verbeet hverbeet at gmail.com
Tue Jun 4 02:14:48 PDT 2013

On 3 June 2013 22:16, Kenneth Graunke <kenneth at whitecape.org> wrote:
> I don't think we should implement front buffer rendering for EGL unless
> someone presents a compelling use case.  In my mind, front buffer rendering
> is only something used historically...it has all kinds of caveats about
> synchronization, doesn't fit well into a world with compositing, and
> virtually everyone wants double buffering anyway so they can present perfect
> frames.
I don't know about compelling, but for what it's worth, some
applications running in Wine will use front buffer rendering. Not
supporting front buffer rendering would make it more painful for us to
support EGL.

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