[Mesa-dev] Do we support front buffer rendering with EGL? Do we want to?
kenneth at whitecape.org
Mon Jun 3 13:16:23 PDT 2013
I don't think we should implement front buffer rendering for EGL unless
someone presents a compelling use case. In my mind, front buffer
rendering is only something used historically...it has all kinds of
caveats about synchronization, doesn't fit well into a world with
compositing, and virtually everyone wants double buffering anyway so
they can present perfect frames.
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